Gravity And Reverse
The game I will be reviewing is by one of our finest talents here on Sploder. I've seen the demo of this before when my sister, potatomash, tested it for youngcaliman. Today, the game is released to the public. Graviticity by youngcaliman requires patience and tests your analytic skills. Graviticity will boggle your mind and possibly frustrate you if you don't be careful.
Graviticity.. Is that even a word? I'll go ahead and answer that for you seeing as nobody is going to answer that: No, no it is not. Graviticity is rather a mash up of youngaliman's other game "Chromaticity" and the word "gravity". Nice wordplay in my own opinion. Going back, graviticity, from the word itself, obviously has something to do with gravity one way or the other. That's cool. I've got some ideas in mind of how gravity would be a main element for the game but I won't elaborate any further. As I was typing this, I pondered on this thought. It's strange in an interesting manner; I like that.
Moving on, the thumbnail isn't your ordinary thumbnail. I couldn't figure out what those shapes and colors were. But it did look interesting with all those strange textures and various squares and rectangles. But they worked well together, it looks good and eye-catching. Those are the things you need for a good and eye-catching thumbnail.
What? Yeah you read it right, what. That came into mind as I first read the instructions and began the first level. It takes some time to get used to the gameplay as it is certainly an original idea. I've never played a PPG with this concept and I definitely love this concept. I've played a game slightly similar to this on a different website; I've always wanted to try and make a game similar to it but I wasn't able to find out how to exactly do it. Youngcaliman has an obvious skill in coming up with puzzles and making them come to life through the PPG creator. Although I've mentioned playing a game similar to this, I could find a generous amount of things that solely comes from youngcaliman's game alone.
As I've mentioned in a brief statement, Graviticity has puzzles. The game is wrapped in a puzzle. The goal basically, is to get one of your robots to that spinning thing that you can't get to without going through a few tricks and puzzles. You use either a blue robot that has the regular gravity or a red one with the opposite gravitational pull. I couldn't think of how you can manage to do that with the limitations of the PPG creator. But youngcaliman was able to do it right.
After some time the you get used to the puzzle but youngcaliman manages to have something new to each level with the occasional minigame as a transition to another phase in the game, as well as a level to get away from the main gameplay and change the mood of the game. Most people give up on this game because of its difficulty, particularly on the third level.
Once you find the trick to the third level, you'll find that it's actually quite simple to accomplish. As soon as you get passed that, you face another challenge that young has added to the game.
Overall, the gameplay was excellent; youngcaliman used gravity as the puzzle. Even in the minigames that I've mentioned, youngcaliman managed to embed a gravitational trick onto the game. It must've taken a generous amount of time and thought to be able to perfect this aspect. Contrary to my expectation, Graviticity isn't purely puzzle. Part of the game would require the good eye and finger/hand coordination to aid you in finishing a level and occasionally, you'd have a combination of puzzle and action on one part. These innovative ideas that youngcaliman has put to life have really given 'Graviticity' its flavor.
Seeing as youngcaliman has had a lot of experience in the PPG creator, it's no surprise that he has already mastered the placement. As I saw it, not a block was out of its place. In this game, the placement is essential to be perfected as it contributes to the difficulty and puzzle of the game. Fortunately, youngcaliman has most likely put time onto making sure that every part of his game was of perfection.
The design of the game is what I've least expected. This aspect isn't really young's strongest point but as I played his game, I've seen his creativity on his use of graphics to make each level stand out from each other. The robot graphics were also very good. They were used well and stanleykitten has done a good job on designing these bots. It's not the best on a game but the design was surely very good as it is and I'd rather it stay that way.
To put it all together, Graviticity is an excellent game with unique concept. It was a very innovative game and all aspects were carefully done. Although it may get tiring to play due to its difficulty, it should stay as it is. I personally love this game. It has exceeded my expectations and I've seen a lot of effort put into this. Personally, this game deserved its feature. Although some people think otherwise, I haven't seen any reason for this 'not' to get featured. There's the difficulty but that's the point of the game.