[MR] What On Earth Do You Call This?
This has been a Miracle Review, where we might just find a Miracle game.
I've never played any games created by Cheesepudding before so i had no judgements of the game, but was I in for a surprise? And what brought my hopes down was that he never had any feature games so we will have to just wait and see.
This game was nothing like I had expected, it wasn't good at all There were short cuts that you could take that I don't think cheesepudding even knows of and it is really disappointing. The enemies don't look good, they look boring, and he never made any of is how ideas (His own kind of enemy) He had taken his enemies and hazards from the Prefab options which was boring and what made it worse is that he never used all the space of his play-field.
In most of the levels there were to many lives given which meant that you could just go through quickly and it wasn't a matter if you got his because you couldn't die in any way, so that was very boring and never made it fun. I hope that after you read this review you would get some ideas for your next game and make it more fun and use all the space inside the playing field.
This level wasn't good at all, the enemies were over grown (Very big) and didn't need to be that big, another problem was that cheesepudding had put a path that goes over the enemies which was absolutely un-necessary. Why you ask? You could clear both of those huge enemies with one leap. The floor was boring and was from the Prefab list and only changed the color, To many games use that and is boring and most game creators such as cheesepudding don't understand what incredible features you can add in the "Physics creator". The only cool thing on this level was that the background was green and was either "silk" or "leafy".
This level I have to say was the worst level of the 4. It was to short, the floor was boring because it was made to look like skulls, which doesn't even look like a floor. There was only 2 enemies in this level and the rest is just spikes. In this level you could take a short cut in it but the only thing you could risk was to loose one life, you could skip up to 90% of the course due to the fact that cheesepudding didn't plan his game design very well. The background was blue with cloud or smoke but I'm not to sure of it. Overall this level wasn't good and could be made so much better.
This level was the better level of the four levels. Cheesepudding actually made the floors look better and the snow feature made the floor look that better, but other than that this still wasn't great because there was a part in this level were you can make a short cut as well which again is poor designing by cheesepudding. I liked the exploding feature when you touch the floor to get to the bottom because you have to control your player otherwise you would get shot into enemies, but another stupid feature was that cheesepudding had put a life which was not needed in this level at all.
In this level there was way to much lives given, inside this level cheesepudding should have given it 2 lives max. Although I have to admit that I did like the platform, the color to it was really good and that was about it, the only life you would loose was against the last "BOSS" if you could call it that, and then it was a home run from there to get the final coin.
Out of 5
I was very disappointed with the graphic and the layout of the game, there was no action and the placement to every thing was just a joke, I'm really sorry if I have offended you cheesepudding, but it is the truth.
Advise to improve your game
Add in more graphic to the game and use less health if needed, when you put the layout of the the game always zoom out and make sure that no one can cheat through the course. Finally when you make enemies, try and make them your own design and not out of the Prefab list, and make them a descant size.