[DRS] Yet Another Game Using The Apocalypse Genre

Review by dudki on Sunday, September 8th 2013
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Click to play Diseased

Diseased is a game created by woodchuck

Game: Diseased


Maker: woodchuck


Type: Platformer


Pre-thoughts


The apocalyptic genre has become extremely popular, invading both books, movies and even Sploder games. This genre is also starting to grow into one of the most popular types of games on Sploder, and while most of these games have a pretty generic storyline, some game-makers have had the ability to create something new and exciting. Among these games we find one by a user who you may or may not have heard of. Ladies and gentleman, i present to you, a review of Diseased by woodchuck.


To start off, let's talk about the thumbnail of this game. It looks bland, but the tile choice makes it look like something that would suit in a dark, mysterious game. The dark green and grey tiles just creates this nice effect. This is partially what made me want to give this game a try, but also because I know woodchuck, and he has been making some alright games beforehand.


Review


So let's go over Diseased and see what it has to offer. Let me just go ahead and say that this game deserves at least five minutes of your attention. Trust me. Once you begin, you'll love it. That was the same for me. The gameplay of Diseased was very well done and has you exploring the vast parts of this virus-infected world, in which you have to survive in. If the gameplay wasn't executed properly, this game's score would have gone way down the hill, so props to woodchuck for making this interesting.


Diseased features some decent action sequences throughout. Most areas you enter will have zombies chasing you, and some will even jump out from trees and surprise you. Woodchuck also did well with avoiding to raise the difficulty too high in the very beginning. Instead, he started off easy and eventually as the levels passed, things would get more and more complicated, which also gave you a sense of progress and makes you feel like you are actually moving forward into the game.


Something that diseased lacked was puzzling aspects. That being said, I understand why, as it was and RPG game, meaning that woodchuck obviously won't focus too much on puzzles. I think having just a few puzzles in a game can give it a nice extra touch. They don't have to difficult ones, but simple and existing puzzles are perfectly fine too. Didn't see any of that though.


Now that i've spent some time bashing the lack of puzzles in this game, let me just go ahead and say that the amount of traps woodchuck had placed in Diseased is AMAZING. You know why it's amazing? Because the number of traps are at exactly 0! Yes. During the whole time playing through Diseased, I didn't find any traps which could end the fun for you. Now, I have no problem with having a few traps in a longer game, as long as it isn't overdone and there aren't too many in the later levels of the game, but woodchuck stayed away from placing traps entirely, which is important for a game like Diseased.


I noticed that Woodchuck placed a lot of health so the player would always have at least enough health to survive the upcoming zombie attack. Now this is all well and good, but at some spots, I think woodchuck overdid it a little bit. In some levels I found myself almost at full health all the time, which removes the challenging aspect of the game. He may have done this deliberately for the less skilled players, but for the epic gamers on the site, this ruins the fun a bit. Balancing the difficulty for all members is a probably an impossible task to complete. You can't please all, but personally I found that too many power-ups were placed.


Now here comes the part where I really have to credit woodchuck for his work. Scenery. The scenery in this game is astonishing. With Diseased, woodchuck does a fantastic job in showing how well scenery can be done, and how skilled he is with it. The way that different tiles combine with each other creates such a cool effect for Diseased, and the scenery and tile choices suits the game perfectly.


Lastly, placement. I'm going to keep this one short because I honestly don't have much to say about it. I found the placement pretty good. Apart from the placement of a few enemies, everything was placed pretty well I have to admit. Woodchuck seems to know where and how to place his objects so that's all good.


Pros/Cons


Pros:


Gameplay: I mentioned this before and I'll mention it again, the gameplay was great. Nothing bad here.


Action: The action was pretty well made, starting off easy but also giving the player some tough fights every once in a while.


Traps: I found no traps in the game whatsoever. I am happy.


Scenery: The game had some amazing scenery, and you can tell a long time has been put into it.


Placement: Pretty good placement overall. Sure, some enemies could get annoying, but it was just a minor flaw in my opinion.


Cons:


Thumbnail: The thumbnail looks a bit boring. Woodchuck could have used so many other levels as thumbnails but he didn't.


Puzzles: Adding a few puzzles into the game could have helped add a little extra touch to it, but woodchuck decided not to.


Power-Ups: I found that there was too many power-ups placed. They could have been reduced to add challenge.


Ratings


Gameplay: 5/5


Difficulty: 3.2/5


Action: 3.7/5


Puzzles: 0/5


Traps: 5/5


Scenery: 5/5


Placement: 4.2/5


Creativity: 3.8/5


Overall: 3.7/5


To sum it up, I would like to give this game a rating of 3.7 out of 5. It kept my attention for so long and was a fun game to play. It did have some flaws which obviously lowered the scores, but overall a pretty good game.


Feature-worthy?


This game has already been featured and had it's glory a while ago, and I think it deserved it. Nice job woodchuck.

 
 


Diseased Reviewed by dudki on Sunday, September 8th 2013. [DRS] Yet Another Game Using The Apocalypse Genre - A game review written by dudki for the game 'Diseased' by woodchuck. Rating: 3