Underestimated - 1st Review! Would You Really Consider This Simple?
Well, my first review; and if you thought I wasn’t living, due to the fact I have not yet wrote a review, then I have probably frightfully proven you wrong. I summon you my new and amazing – Paradon, I mean Paragon; and if you are wondering, no, I don’t play Pokémon. So I know Paradon from the forums, and I was testing his game for him before he published it. Uh, well, that didn’t go so well, I think I survived for about two seconds, touched the lava and died! (SLIGHT EXAGERATION!) But anyway, I shall stop the gibberish and continue with the review. Maybe you could say, I didn’t really test the game at all. So, I tried again, to get further into the game, and tried to discover what Paradon had in store to offer. Keep reading and I shall tell you my opinions of the game.
*Pre-thoughts and testing:* The thumbnail neither looked amusing nor dumbfounding. Not being able to get far enough into the game made my brain refuse to retry, meaning all I could see from the game was the boring blue tiles, some perm switches, archers and lava. Damaging my anticipation of the games quality but only making it a few seconds into the game, I couldn’t really…...say whether it is good or bad. Well, when I got far enough into the game…..which took me several attempts….lol, I realised the game was actually better than I had previously thought. Never judge a game when you haven’t gotten into the game properly! I suppose I under estimated the game. The game was simple in some places, but in others you needed the skill of the Gods/Chuck Norris, depending in which and who you believe in. Let me elaborate further, shall I?
*Aesthetics and tiles:* As I graduated through-out the game I noticed many aspects, to start off with, the tile changes, e.g. the start was blue tiles, then the earthy looking tiles, underground, then blue plain ones where the puzzles take place. So as you can guess, it rapidly changed depending where you are, and it changed how the mood felt. The game was challenging through-out, and you had to know what you were doing which kept you entertained. The scenery was nothing unique, supposing it is called an ‘Another simple plat former’, I didn’t expect any fancy background, even though he could have put some effort into brightening the start up…. Such as you could have had water spouts where the fish were, and cob webs, etc….well, that’s my opinion. Other member have there’s, like most normal human ‘beans’, (that’s what my brother calls us standing creatures). Lag was not a problem on my computer, and I am sure it is fine on most peoples, he kept well alert and that is probably one of the main reasons he didn’t have back walls which is a good thing. Moving on…
*Puzzle and traps:* To me the puzzle is one of the most important aspects of the game; it keeps the player addicted, and challenges the player. Without puzzle, a game wouldn’t be a game, it would be a walk-about, and I am glad to announce that the ‘Simple’ game has a lot of new puzzles that I have never come across on Sploder before. Fascinated at the puzzles that lay before me, not knowing what to do, lead to a sudden panic and a fatal death seconds later. But before any of this happens, you had to get a key, a key that unlocked a door to a world of puzzles!!1! There were no traps as such, but you did need to use your health wisely, and I must admit that I struggled. First you needed to get to the next destination, but with obstacles it isn’t as ‘Simple’ as it sounds. E.g. getting past the start through the teleporter, then get lives, then getting the key, then complete some puzzles, etc…..Like I have previously said, the game is challenging. The only thing I think he could do to improve is maybe make some traps, such as a life with a invisible switch and a cIoser and then you have to find a way around the game. Just makes the game more….adventurous!Lol
*Enemies:* An exhilarating game that has not yet let me down in the slightest, you may say I have so far overrated the game, well, get far enough, into the depths and you will realise what the hell I’m talking about. The almighty enemies with the axes and swords drawn out ready to attack, as you try to defeat them and gain what you have come for. The most unique thing I noticed about it is that how Paradon positioned the enemies so….perfectly in-front of a key, you would have to jump or defeat the enemy to get it. Now, I have probably bored you to death now, and that probably wouldn't make a very good first impression, so I shall go ahead and tell you my scores/ratings...
Scenery and tiles: 4/5
Puzzles and traps: 4.5/5
Enemies and hazards: 4/5
Is it feature worthy? In my opinion, Yes. If I was to be a editor I would definaty feature it, and I am picky when it comes to a game. It may not reach the standards of other games, but for a two leveled plat-former I think it has reached it's expectations.
Reviewers note: Yes, I know, not many ratings! I have summed everything up and given you a total of 4.5/5 because it is a fun, addicting, challenging, which contains new and amazing puzzles. There for I think it is a well made game. For the enemies and hazards I think hazards need more of, puzzles and traps, traps need improving and scenery you could have had some cob webs, water spouts etc…..? Just some tips off advice. But a very big well done goes to you.
An Egnite review. I appreciate any constructive criticism from reviewers, otherwise just leave a comment. Sorry for the short review.