This Guy Must Have Been A Bad Man
Hello there, fellow members of sploder. I am the one they call EpicOrange789, and I am here with a review of a game called Outcast. Youíve heard of an outcast before, right? Itís a rank people get on the sploder community when you have recently been released from PoW (Prisoner of War) camp. Well, playing this game, it seemed like the player was quite a bad person, hence the rank on the community. This game was made by rus3000, a fellow member of our community, who also seems to be naughty at times. Rus3000 is just a normal, average member on the sploder main site, who can gain some views by making games with juicy titles, storylines and a game-play that is exquisite. I know him as a devilish member of sploder. Anyway, this game was made by the platformer game maker. Ah, the platformer maker, always an old favourite. Most of the time, people use it correctly, but sometimes, people can spoil it, and make it seem horrible. But good old rus3000, and some other members, know how to pull out a great plat that people enjoy. Great work, that is!
The game, what do I think about the game? Well, to start off with, there isn't any good puzzles and traps that are challenging enough to enjoy, so that isnít really that good. Luckily, is was an adventure game, so puzzles and traps don't really matter too much. Also, all of the levels were somewhat short, but luckily, it's an adventure game, so it will still seem long for it has 9 levels in it. Also, it still had some slight action involved. Well it's quality, not quantity kids! Although, there wasn't too much action in it, because most of it was just dialogue from the 4 elements though. Luckily, some of the dialogue was somewhat descriptive and quite enjoyable to read, but it cut off action that could have given it a bigger chance of getting a simple feature. Now, I quite like adventure games, as even though the levels are quite short, it still makes them feel longer by comparison. So do most people. Unfortunately, there was a somewhat lack of enemies in the game, which makes it less challenging and puts less action in, and you know what they say, challenge makes a game good, but not too much challenge. And even if there was some enemies, they were placed either close together, or too spaced out. Even though there are a few things that make Outcast less action packed, it doesnít mean that the game was rubbish. Overall, it was quite good, and if you play this game, you will probably say so too.
Just as you load up the game, everything is oh so calm, nothing dangerous or scary happening around you. Well, all of this is because itís just an introduction to the game. Well, when you walk further on, however, reaching the arena, you find ninjas and vampire bats in your way. The only thing that you have to do is to fight them. Well, or just leave them alone and donít exactly care that much about them, but theyíll fight back, Iím warning you. It's kill or be killed around here, folks. But, that is just practise for your adventure. Most of the action starts at level 3, as you simply search for the crystals, but there are challenges ahead of you, enemies to fight, hazards to avoid, puzzles to complete. You cannot avoid them this time. You must fight. You carry this on until the end, clinging on to your lives. All this intense action makes the game enjoyable, hence the amount of views the game has got, and remember kids, never judge a book by its cover, for you donít know what excitement it has inside.
Well, the scenery didnít really have anything to do with the storyline of the game, but it did sometimes express the difficulty of the level at times. Luckily, most of the levels had quite bright backgrounds and that type of scenery that makes you think Ďhow beautiful is this?í But, sometimes, it would be slightly darker than usual, making it seem scary and quite dangerous. It puts a bit of pressure onto you, as you want to complete the game, but when you look at the dark scenery, you think that the level that you are working your way through is going to harder than all the other levels. The only level where the scenery doesnít have an effect on the game is the 9th level as it is just an outro from the game, but it does show that after a long day, fighting for your life, it is night time, and time for you to rest for the next level that is ahead of you. I don't know if this is very correct, but it's a simple prediction. Overall, the scenery didn't really have much effect on the game, but still did.
Well, letís start off with the enemy placement, shall we? Right then, it has come to my attention that the most of the enemies were quite close together, making it harder to fight them than it usually is, but you may have enough lives and health just to cling on. Unfortunately, some enemies just didnít really fit in the place that they were placed, as sometimes you just get defeated by them because there is too many in one space, or you can just fly right past them. Now to move on the block placements. They were almost placed perfectly, apart from the fact that some cavelins were placed to walk on instead of tiles or floor. That isnít really that much of a problem, but it can frustrate people as their player will end up stumbling and it would be harder to climb up places. Yes I know, it's not much of a problem, but it can possibly frustrate you in a way. Also, I just have to point out that the hotblocks on the first level were sometimes placed in a completely random place, but luckily, it was still able to pass through, making Outcast actually beatable. Wait, donít leave yet, I still have one more thing to point out! Well, some of the water was placed, overlapping the other parts of the water. It just makes it look unusual. If the water was overlapping all of the other water parts, then it would have been fine.
Since there is hardly anything else to write about, Iím going to write about the games creativity. Well, it seems like the games name was well thought out, as it goes well with the story and it makes the game just simply flow. Also, as you may know, the storyline for the game was planned out really well. It holds the games title, the game, everything to do with the game very strongly, and that makes the game really enjoyable. Unfortunately, involving the elements into the game just didnít really make that much sense into it. It changed nothing, it didnít really give an extra effect on the game. Itís one of the least important features of Outcast. Making the levels quite short isnít really creative to me, but since there is still a load of excitement in them, Iím just going to let rus off for that. Last of all, having to find 5 crystals in each level is quite average, and they werenít exactly that hard to find and that hard to get. It just disappointing to see that it is that easy to get to.
The action in some levels.
The really creative storyline.
The exotic title.
The adventure in the game.
The lack of enemies and enemy placements
The use of cavelins (yes, I am very picky at these types of things)
The lack of puzzles and traps
Time for some scoring!
Overall, I think that Outcast deserves an overall rating of 3.5/5. The game can be quite interesting in most parts of it, but with the lack of enemy placements just puts me off the game a bit.
Well, this is a very important and hard question to answer, for it was very adventurous, but it lacked in puzzles and traps. Iíd probably say that Outcast isnít really that feature worthy, but rus3000, your nearing a placements on the featured games page! I wish you luck in the future!