This Sacred Age... The Age Of Power
Game: Age of Power
My warm greetings everyone
Feasts your eyes, because it's time to skim through an upcoming, thrilling review created by firetrolik. Before I begin, I am willing to deposit my apologies to all my fans out there. I'm aware of the fact that many of you have been surfing the reviews page daily, hungry for one of mine reviews, but found nothing. On the bright side, the time has come for me to warm you all up with a potential review! To uprise my journey throughout my personal experiences and review, I will greet to you the title 'Age of Power'. This review is suprisingly overdue, my mistake. This game has been featured around 3-4 months ago in question, but it pumps out pure excitement and thrills to every platformer player out there. A true fact about me is that platformers are indeed my favourite genre of sploder gaming, straight from the year 2010, which is when I joined! Also, as you're all perfectly aware, moolatycoon is one of the most popular members on the sploder forums and the main site. Best of all, he proves himself a mature member by ownership of the Moderator, Reviewer and Editor badges. To be honest, Age of Power is the only game by moolatycoon which I have firmly inspected and played. I have decided to construct a review on this game at this stage, since I am speechless and overwhelmed by the true talents of moolatycoon! Now, I'll give you all the 411 on the game. Once again, feast your eyes!
To provide a constructive review, I always begin with the thumbnail in order to provide you and the other readers with at least a mental image of the overall game whatsoever. You're bringing your visual to your unusual, amazing surroundings filled with many hazardous traps and dangers. You're under (quite strangely) trapdoors at your spawn during the introduction of the game. On the upper hand, there's an 'extra life' power up right by your side, and if you read the description, you're not yet in the real temple to which you've been allocated! Edging out on the left, a trapped 'extra life' power up blocked by tiles is standing by to your presence, awaiting it's retrieval. Shift your eyes to the upper side, you see the trapdoors and 10 other tiles, known as jumping platforms, which is discovered later on. On the right, there lies the other trapdoor, however not much more is seen in all fairness on the right. On your downer side, many tiles lie beneath your feet, covering the ground level. If you look closely, you will notice a torch on the downer right corner. To summarise all this, some people might receive the intention to realise that this is an adventurous game. From the full thumbnail, you have the ability to fully scan the entire playfield on level 1, just as normally. I think this should do with the concept of the game, let's move on!
The scenery enters my subconscious mind, fulfilling it with potential glory, structurally thrilling placements inside the map of the first playfield of then entire game. I am not currently in the status to identify how such a poor quantity of decor items allows me to compliment overall, however this may be the placement of certain items, which I will refer to later. The reason I believe that decor items haven't been allocated at a large quantity during creation of the game is most likely due to the fact that only torches, truss and such have been placed, which are both decor items, unfortunately the most decor items I've spotted with my very eyes. On the other hand, the placement of regular placement increased the visual outlook of the scenery, but I've been expecting to see better in scenery from such a unique gamer like this. As you can tell, I have nothing left in general to say about the scenery during this moment, however I can bring you into the placement! I would have included puzzles and traps, but due to lack thereof, I insist into leaving this area out.
As fully mentioned and implied before, placement is the unique beauty and outstand of this featured game. The tiles and floors have been used 'wisely and nicely', a phrase you should mostly find me using when complimenting a certain specific area. I will refer to an area which really brings out alive my 'unusual situation' instincts. I don't believe that trap doors could make up with a temple, just as you normally would find inside a real life temple. I suggest an improvement for this by replacing the trap doors with one way doors instead, this way it will fit into the setting and scenery much more! The jumping platforms after advancing past a specific area bring up my spirits to the admiration of this game as well from my intentions grabbing on to my attention. The tiles from my perspective I believe are in the right co-ordinates of the playfield at this moment, which is rather an impressive organism of the origins of gaming, keep this up moolatycoon! I must imply, too, the fact that hazards are also in the hands of amazement and potentially advanced and rare placement by creative and decent game makers. We're evolving deeper onto our review, so why not give my final thoughts? I'll start you out by explaining my personal thoughts of the 'feature worthy' area.
Is this game feature worthy
Well, what can I say? Everyone should be proud of themselves today once advancing past difficult puzzles and past the lines of in which most people have reaches. However, moolatycoon should be proud of himself most, as he dedicated most of his time working hard on such an eye catching game like this! My final opinion, yes, this game has deserved a reasonable feature due to the thrills and spills involved.
- Excellent placement
- Impressive thumbnail
- High difficulty
- Game is feature worthy
- Unpleasant scenery
- Trapdoors at level 1
Focus your brains and keep your eyes peeled for the age of power people, because this is a fully evolved challenge into which you'll be pleading for more!