"The Whispers Of Satan That Slip From You're Poisoned Tongue Cannot Corrupt Me"
I'm back with what will start a new chain of reviews, so get hyped if you either enjoy reading my reviews, or are wanting one of your own games to get reviewed. Though I'll explain further at the end of this review. Right now, let's focus on what will be my 21st review since being appointed as reviewer. The game I'll be about to review is Whispers Of Satan, by Crunchynut.
I know Crunchynut as a fellow Australian and a very good friend of mine, he's renowned for making some fantastic games, too. He's a great guy, more known for his shooter games, which is why I found it interesting when I stumbled across this little game.
Whispers Of Satan has a setting in the sky, the limbo between Heaven and Hell. There's a short story using the wizard throughout the game, it's not the kind of story that really pulls you in from my perspective, but just enough to add a little more to the game, if that makes sense. It kind of just flows along, not too hard to understand, just a few commentaries here and there.
The gameplay is pretty fun, it goes without saying, the game works without lag (as the game is fairly short) and has a few sequences to keep you on the edge of your seat (or chair, or couch, or bed, or..). It also held a fair bit of addictiveness. Since Whispers Of Satan is so carefully and thoughtfully designed, you can manage to die or lose a life in the most simple of equations, and with it being a short-ish game, there's nothing stopping you from trying again.
The scenery was fairly thorough with detail in the scenery perspective. The mix of the nice red background, the selective tile choice and even the lava that was occasionally placed contributed to a fine piece of sceneric work. Instead of designing the game with only simple single use blocks in hallways for floors and ceilings, Crunchy was a little more intent of what he was doing and layered many blocks under another for a more realistic and sceneric setting.
Whispers Of Satan wasn't really a puzzle game, but traps and sequences were included much throughout. When first playing the game, traps blended in well and got you so curious that at one stage, I found myself jumping out straight for my suicide, or down into a pit of hot, breathly lava. Another trap like sequence that was simple, yet every now and then for an amateur gamer, difficult, involved a pair of bats trying to push you off your slider and into lava. Precision with your movements became a key during the game, especially the cross from Hell to Heaven, where there were blocks placed carefully for you in order to jump onto each ledge, balancing and jumping again across a sea of lava, one of the most addicting sections of the game, yet so simple.
The enemy placement wasn't the best that I'd seen, it was made possible to bypass a fair portion of the enemies in the game. Especially the boss like finish, you versing an enemymech, unintentionally (but it did happen) I bypassed and ran under the enemy = easy win. If the game were made to be more difficult in confronting enemies, it'd just be the icing on the cake.
Want more lives? Use a certain trick to become familiar with your surroundings, and in the cross from Hell to Heaven where you need to be precise with your movements, fall and play your cards right, there could be something waiting for you. Avoid the lava, though, that's all I'll reveal.
Enemy Placement: 2.5/5
A game that I quite enjoyed, I'd say it was feature worthy at the time, but at the moment, probably barely. A real fun game, Crunchy, do us all a favour and make some more Plats like this! Anyone reading that hasn't played the game, give it a go, definitely worth a play.
If you want your game reviewing, post the link in the comment and I'll give it a go, it has to be up to standards though. I'll be coming out with some more reviews shortly, stay tuned.