Zombie Vs Turtle
If I remembered correctly from my last review, I promised I'd deliver you with a better title including turtles. Well I have. So now, we shall let the fight to the death begin!
Turtle wins. Okay, so you're here for a review, not to watch more turtles torture zombies? Yes? Okay, that was a bit disappointing. So today or tonight, I am reviewing The Zombie Regime by shadowlordsean. I won't even include the pre-thoughts, because I have no idea who shadowlordsean is, so I have average expectations.
No turtles and no zombies in the thumbnail. WHAT IS THIS MADNESS? I certainly don't know, but on a positive side, the scenery looks nice, and I have a feeling I will have to run fast because of the cIoser I can see. So, expectations have actually rose... wow. Let's see if shadowlordsean can impress me even more.
No turtles. What the fruitcake shadowlordsean? Well, there is zombies... which I guess is a plus side. But anyway. The Zombie Regime is actually a very well designed game. But there is a major flaw to this game, and that is it's very short. Sure, it still provides entertainment, but it's all over in a few minutes. I would suggest shadowlordsean to extend on games like these, as they would provide better quality. Yes, sometime quantity does make quality.
Puzzles. There was only one puzzle that was visible to my eye, and that was locating yourself across the map. This is a major disappointment, and especially with a game like this. The atmosphere shadowlordsean provided could've gave him perfect opportunities to set up some. Next time, I suggest to. Traps. Luckily there was lots of traps, most if not all, including cIosers. This means you would have to be very quick, and I love traps like that, so I guess the traps made up for the low-quality of puzzles.
When it comes to enemy placement, shadowlordsean really needed to hit the nail into the wood... otherwise he would've missed, duh. Anyway, I encountered lots of flaws with enemy placement, mainly glitches. The problem was that shadowlordsean placed the blocks too low and the enemies became unresponsive. Also the blocks were placed low therefor meaning the mutants didn't move towards you, and personally I hate games like that. But majority of enemies were fine, so it's ay okay. :D
Health placement was great. Although there was no health apart from extra lives, but I don't think they were needed... alright, maybe I needed a cookie because I got hungry, but that doesn't count. :P
Block placement was great, apart from the disappointing fact that some block placement caused glitches with enemies. Other than that, I really have no complaints about this.
Well, you're probably expecting a long, boring, long, very boring paragraph here, since the last two paragraphs were short. Oh, you are? Good, you'll get one. Scenery was magnificent, I actually loved the design of walls very much. If there was one complaint about the scenery... Er... Um... Double er... Double Um... well, come back later to see me. Okay, I haven't finished my long paragraph, so I'm just gonna put some random words here. Bla bla bla bla bla bla bla... meow... woof... rawr...
Difficulty was satisfactory. I would've liked a bit more challenge, but maybe that's just me, as I am the only one who has passed this, excluding the creator.
Traps. Even though most traps involved cIosers, they were good, because they made you make split second decisions, which I like.
Health placement. What I like about this is that shadowlordsean didn't over place health, and only used extra lives, which, really, was the only thing I needed.
Block placement. Apart from the few issues with blocks being misplaced near enemies, block placement was good. Yes, just good.
Scenery. Pretty scenery... ooooh... ahhhhh... that doesn't sound right. x) Anyway, I looovvvved the design of the scenery, it fitted the theme and created a more spooky feeling... well, to me.
Length. The length of the game was short, which means it was all over in a few minutes, and I'm not a fan of these games. And sometimes, quantity does make quality, and I strongly believe that more levels to this game would've been much better.
Puzzles: There was barely any puzzles in this game, and I would've loved to see more, and there easily could've been more.
Action: 4/5. This game was mainly an action game, and shadowlordsean did best with action than anything.
Puzzles and traps: 3/5. The puzzles were horrific, but the traps made up for it
Scenery: 4/5. Very interesting and beautiful design of scenery.
Difficulty: 3.5/5. It was placed at a pretty decent level, definitely not the most challenging game I've played though.
Placement: 3.5/5. Apart from block placement causing some enemies to glitch, placement was well done.
Overall The Zombie Regime is worth a 3.5/5. The Zombie Regime was definitely an enjoyable game to play, but if the length was improved (perhaps adding more levels) and puzzles were added this would've got a better score. Either way, this is still an enjoyable game to play.
Feature worthy? I don't think so. As I said before, The Zombie Regime needs more puzzles and length, perhaps then maybe it would be.
Go turtles! :D