Meh First Shooter Review S00P3R L33T
I can never get real far in these bloody shooters, so I finally get the chance too, and I'm in a reviewing mood today. Don't be disappointed if this isn't to my usual standard today, since this is kind of a trial run. Syntheses is primarily Potato and Boredgame's collab account. I believe Potatomash, Boredgame, Mat7772, Nellac, and applepieofdooms all deserve credit in the creation of this game. I'm not really a huge shooter fan, so lets see how much I think of this game. I myself featured it, so I have somewhat of a high opinion. Let's dive in, shall we?
W3ll, th1s gam3 wa5 pr3tty g00d. Now, it certainly isn't the best shooter I have played in the world, but it has some pretty good points that I enjoyed. First and for most, the game was easy enough that I could get pretty far in it, making it more enjoyable. The somewhat easy difficulty makes this game more ah "attractive" to me. The game's electric yellow coloration makes you err, s00per pvump3d. The enemies were placed in rather interesting places. For example, two bug m3isters are placed on bricks near the beginning, making them invincible. I enjoy the challenge of that, I really do. Luckily, the game does not contain an abundance of enemies, so it isn't over whelming like some games. I think that the L33T team did a nice job in making it so you weren't overloaded with irritating difficulty ~COUGH~AZURE~COUGH~. It my have been too easy at time, but that is how the cookie crumbles.
The enemies in this game were placed not just interestingly, but cleverly. I found that it was fun to not be able to hit everything easily. They put enemies in between bricks, and on top of things. They really put enemies everywhere, but fortunately it wasn't over kill, and it didn't impact the difficulty of this game much. That I like about it. I kind of wish they would have given a bit more health though, there may not be an overkill of enemies, but it adds up over time with only 2 or 3 small medipacks, and 1 mojo that gets taken away from you by m335t3r 5p1d3r. Yeah, but good enemey placement.
The puzzles in this game were pretty cool. Not anything new for me personally, but I still enjoyed trying to solve them. There were a few pretty creative ones involving disruptors and magnets. I found that the traps were pretty cool as well. They throw on e at you right in the beginning that was easily avoided, and I somehow glitched out of it, but it could still be devastating to the common user playing this game. The other traps were pretty cool too. The use of the orange and green poly was pretty cool in the few debu puzzles they had, nice job guys, I think you did a pr3tty g00d j0b.
The layout of the actual field and the bricks was pretty cool. The game had so many small places to explore and check out, and the bricks and such were put in places where you had to squeeze through. Overall, it was a pretty good job. I kinda wish they had made the main path a little less obvious though, since I found it almost being too easy to progress. I recommend you create a maze of some sort, or a less obvious path to take, but I guess it was alright.
Well, this was a pretty good game, feature worthy IMO, as I said earlier, could have been improved, not the best shooter in the world. I'll stop yapping nao and end this review. Moola out.