Argghh, Climb Aboard Me Review
Hey everybody, its moolatycoon (You don't say) back with a horrid intro. Anyway, EGD has come around as of late and there have been some big games comin out. Oceans is one of them. This game has been hyped so much along with its biggest rivaling twin, Lonely Roads by Spellmage. This game is a massive 12 levels, so hopefully there is some good meat in there. I've always known Swallow as an average game maker, featured games here and there, but this is supposedly his best game eva. Lets see, shall we?
I just wasted, well not really wasted, but enjoyed about 45 minutes of my life beating this game. Let me start off by saying that this game is good, but not all that it is hyped up to be. The game starts off on a simple island. It has decent style, but the gameplay is bland. In Level Two, Swallow introduces the largest pirate ship ever seen in a sploder game. While looking impressive it wasn't uber fun. The three pirate ships in this game mainly look cool, but I did not find substantial gameplay involved within each of the ships. Now, getting out of that, the first 5-6 levels of this game were well designed. Maybe a bit bland at some points, but nonetheless brilliant. I can see effort and quality into each of his thingy ma bobs- Levels. Although I had imagined different levels based on his hype, they were still decent. My main problem with this game starts after level 6. This is when the quality of the game takes an unexpected turn. I don't know what happened, but the entire level is now just a giant body of water with several crystals at the bottom with a bunch of fishes, Health bleeping things, and Sharks. It seemed lazily done IMO. I mean, I guess he was trying to make an Ocean, but it could have been more vast. The following levels aren't that great either. The underwater ship is decent, and has some average gameplay, but nothing special. The last two levels are rather disappointing as well. He could have done so much with the ideas, but it all seemed kind of rushed. Sorry Swallow, but I was not impressed with the second half of the game. Now, I will do as I do in one of my normal reviews. Worst to best.
You are all going to hate me for this, but I didn't particularly care for the scenery in this game. It was kind of bland. A few trees, some back tiles placed in bland positions. Nothing special. The pirate ships themselves were impressive looking, but I wouldn't exactly consider them "scenery" since they contain real gameplay. Anyway, I know scenery really isn't the strong point Swallow, but I was hoping he would do a little more with this.
I'm not sure what kind of genre this game is (Puzzle or Action) because it wasn't very actiony, not puzzly. It also didn't keep me pumped. This game lacked action too. The storyline was beautiful and well done, but I just found that there wasn't any big stuff going on that made me want to hurry like hell. This aspect was not very well done. But with the negatives come the positives. =D
Yey, lets turn Swallow's frown upside down. There are several things I felt that were exceedingly well used in this game. My least favorite of the favorites would have to be the layout of the game (Block Placement & such). Swallow did a fairly decent job making this game. The pirate ships, while not having UBER AWSOMEY GAMEPLAY, were still well made, and I could see effort. Level 6 was pretty well designed for the grapple as well, it was prolly my favorite level. Was the layout better than Game of Thrones II? Nah, but it was still feature worthy, even if the other half of the game seemed a little rushed. So, pretty good job I guess.
Yey, wuts better than the layout? The enemy placement/ choices. He had a vast majority of enemies picked to fit the various areas you were in. Thugs and archies on the pirate ships, mutants on the deserted isle, most of the enemies were placed in places that could ambush you. This I can tell is one of Swallow's more skillful points and I can respect his talent for this game in that aspect. Even in the more lazy levels he had some good placement and choice. I will you give you this category, because you nailed it.
Well, I guess the best thing about the game was the creativity Swallow put into making it. I have never even thought of this idea, much less heard of it. Even though it wasn't brilliantly executed IMO, it was still well thought up. The storyline was brilliant and I made me want to continue playing the game until I beat it. Well done usin that noggin Swallow.
I know you will all hate me for these scores, but I just didn't like the game that much. I thought it was brilliantly made and had some really good points, but those last 6 levels just kind of killed it for me. Luckily those first six were pretty good. So ya, Swallow try to improve upon these points and better luck next time, please don't kill me or seek revenge. It is still feature worthy (due to the first 6 levels) and still has some really good points. Don't kill me.