What A Grip In Plats!
So I get off my [super] lazy head and flip the pen in typing this review! (Oh sorry. I meant to flip the keyboard.) So gamedesignerx is acquiring a review on one of his latest new plats: Abandoned. My mind is ready to place cons, and so are the pros on my head. (cracks knuckles) Now don't abandon me!
Should I abandon this Introduction?
Maybe not. So as we can (obviously -_-) see gamedesignerx has got another plat and it was rated 9/10 in the :JJ&S GRS: and deserves a review. Oh and give that a CAPITAL X for him!
I had great expectations for him as he portrayed the best he could the last time I played one of his games. I can't quite remember it but the fact that it was enjoying is still in my head. Better be jealous of him...he has to see what I have put up for him >:D
I am not abandoning this part for sure
Yup. I ain't. You would see me demoted other wise!
~I spy with my little eye a shiny gameplay~ It shone! Ok, not literally...the background was black! The game had varied action and traps. I didn't observe much puzzle in the course of the game but the action and traps had burst into the main thought of the game. He placed enemies in the perfect place, the right ones at the right place. All we know, all we should-ing. Don't drop the pancakes into the pudding! Phew! Hehe, now this charged up the gameplay even more. I liked the pace, the traps and placement. It all added to my perfected desires.
~Hey! Are you sure the officials like this?~ How about I be the official? (I always am >:D) The background was fairly simple. SO simple it wouldn't take long to make it. Just black. It could get me to feel simplicity in the game-which it did (abandons you). Owait. I still have a review? Oh right... So the tile placement portrayed a "locked" feeling. I said it, a "locked feeling". It was surrounded by tiles. Good work there. The scenery was fairly simple and was fair enough. It was just as much needed to make this a good game that would attract people to start. Better than you I suppose, eh? xD
~Abandon me? What's the difficulty?~ A hard game is a hard game no matter how hard. Vice versa to easy games. The difficulty smoothly elevated through the game (as smooth as tasty butter :p) However it started from point 3-not 1- and then elevated. At first we could see switches, doors, cbleep, traps and more. The enemies were placed very evenly (and quite similarly), usually at the tip of a places which causes "ARGH! CAN YOU STAY A BIT FURTHER! I JUST ENTERED! YOU..." Did I scare you? So this gives a good boost in the game difficulty. As I said that the game's difficulty smoothly-like butter, not butterball2- the use of weak blocks, enemy placement figures, all start to increase.
~So teh whole game waZ very..~ Bad spelling? You haven't seen much! The game was based perfectly and nicely, enough to enjoy for a simple kid like me. He didn't fail to impress me at all. Except, not to forget, that the game had a few irritating bits which got me to leave the game "I NEED TO GRAB THAT CRYSTAL! I HAVE TO! DON'T ABANDON MEH!! NOOO"
Blah, Blah, Ratings,etc,etc
Its obvious we have rating at the end, This should teach you to READ tha review, not abandon it >:D
Ok now. Advantages and Disatvantages...then you leave me
-Health Scarcity (Oh Come on. Maybe a bit more >:D)
-Minor Irritations (I saw it!!)
No, Still. Stay with me!