I NEED TO ESCAPE FROM DA ASSASSINS!!!
Yippee! I shout! I growl! I review! Hehe. So puttting up scores, opinions, and yet all the rest on The Assassin Chapter 1. That not-so-well-known guy darkspear1500 has pretty much impressed me..a lot! What would you expect now...it might not be good >:D
Heyo! I am in a good mood now so I might as well start reviewing, eh? Darkspear is not much well known but his very first game- The Assassin Chapter 1 - has achieved a remarkable (and deserving) 110 veiws! The thumbnail attracted me at the most, lava flowing, trying to jump of then...those challenging bits. Whether he would fail at my review, he is still getting the scores! Honestly, I didn't know what to expect (I hope you didn't too ;D)...
~Go now!~ Ah, Gameplay! The game was very straight forward. We had to keep moving forward, dashing merciless assailants, all there to kill you (and put you in the deadbeat bowl). Then simply catch the crystal and exit towards the next level. I must say, it was a nice concept. By far it was surprisingly enjoying. The best part was how although all levels followed a strikingly similar pattern, it never got too repetitive. At most times, no-one would predict the difficulty of the upcoming level. The difficulty would rise and fall in a weird way.
~All Place!~ Placement played a vital role in helping the game to raise my bar. In each level, there were either water pools on the path or lava pools in that sense. You might get me wrong and say "IT IZ REPETITIVE!!" My Answer: "lolno". The size of the pits varied-some deep or wide- that showed that he knows his math-er I mean Placement test. Told you you were wrong. I liked it! Now, the Enemies were placed at very even spots. Usually, in the water levels it was placed enough to push you off but however, vice versa to the other levels.
~Assassins are difficult~ You heard me! Usually any gamer, picked off the street, and pushed to play a game...would expect the difficulty to progress as we go far. Here, its a no. BIG FAT NO! It would start difficult then become easy...and then when you wouldn't expect-hard. A rather unpredictable game, I must say. Usually teh enemies were those "WAYA!" ninjas. They could easily push you, and then comes the annoying ora-er I mean bats. Now another game I am reviewing that has a good boost in difficulty! ARGH!
~All 2 say. All 2 done~ Overall, it was average. It was a fairly simple concept, and I like his first try. (AND I M REVIEWING DA GAME! ZOMG!!!) I see potential! :D
Do I have to call assasins to tell you what happens now?
Then chalk of the lungs, matey! Tha Ratings are fighting through sharp winds and have brought excellent news..or did I read the package wrong?
I reviewed it! Spare me, matey!