0/5, I Forgot My Dream

Review by mshaafay on Monday, June 10th 2013
...
Click to play *.~Dreamland~.*

*.~Dreamland~.* is a game created by alexhw

I like lucid dreams. Once you get to know about your dream, you can control it. Then, it really stinks when you wake up. Then you wake up from your *.~Dreamland~.* , and eventually realise this is my first review in millions of month....you CAN exaggerate in dreams, right?


When did the dream start?


heyO! No, that sounded stupid. I am planning to edge away from such a reputation. Not that I have that, well maybe I do. Sometimes stupid is actually funny, and alex, well he is funny. He's an agile game maker, and I still beg to wonder whether he still remembers me giving him an awful rating for this very game. Can my thoughts change? I took through *.~Dreamland~.* 's streets again, and I found it well, I was glued to it. A game is good if you are glued to it, right? Ofcourse, punch up 10 thugs and get hell lot of people glued to it. They are fun, but this, well, um, er, banana party, uh, you'll just have to read on to well, um, er, banana party, uh, find out my well, um, er, banana party, uh, verdict...well, um, er, banana party :)


How the dream went


~I love my dreams the best~Obviously, I do. As a matter of fact, the only dreams I have seen are my own! This game, it stuck to its name. The classic shooter poised a open ground feeling with unmanned obstacles. The game also so, did pois a still feeling. I deteste common games that start with an awful puzzle, usually hard. Yes, I made games like this, only because the game it self was a puzzle one. This one, isn't a puzzle. Byfar, it is a game where you have to navigate through easily memorable areas and bash through some tough enemy jumps. It still manages to instill a feeling of being lost. It wasn't at all straight forward. You had to take criss crossing turns around. Just like a dream, you fell lost. Perfect execution! Back to enemy jumps, only if you slash through most of the time, you'd lose badly, but often I found my self placing my bots at raking amounts. Then, I lost them all. I was bot less in the middle of the game. Bummer :( However, don't think about me! There could be great tactics to beating a portion of this game. What tactics to use remains a mystery...

DUN DUN DUN DUNNNNNNN


~I seriously forgot my dream~The decorations were HARD CORE-said no-one. The decorations were almost negligible. Glued, or stuck, or maybe baffled, beaten, at a loss, at one's wits' end, stumped, bogged down, flummoxed, fazed, bamboozled or whatever you wish to take...to its theme. It started as an open blue ground, a few walls to take obstacle's role (to create a more lost en-route) before channeling down to sequential tunnels. The tunnels were decorated purely on enemy and hazard placement. Slow polies in zig zag motions, that what not. Honestly, the enemy placement co-operated with the scenery just like bread and margarine. Decoration aside and the game is missed. Now, the tunnels were simple actually. Don't pounce me for what I said now! Using the simple square tunnels and a possible hexagonal on the en-route. Don't pounce me for what I said now! The enemy placement backed it up. How, you may incur? The enemies were sometimes placed in the center, beside, all interfered with geometry. ooh.


~make it lucid, make it lucid~The challenge, in the end, huh? The puzzles aren't usually called a puzzle. They were really click all the green hexagons and pass. The action put the mark up. You'd find mortars take the plunge, but then any game can do that? Pah. Unless we do what alex did. Give us bombs, he must have heard us say. Alex provided a range of weapons, so that we can ACTUALLY BEAT THE MOTHERsplodeING enemies. Yes, excitement! Yes, some challenge! More or less, a little free roam despite being mainly restricted to tunnels.


0/5, I forgot my dream so I can't rate it


For my dream, not *.~Dreamland~.* (and believe me, I hated to keep typing the name out...)!


0-5/5


Gameplay- 10/10



Placement-9.5/10



Effort-4.2/5



Replayness-8/10



I need a dream recorder...


ADVANTAGES


-Gameplay

-Placement

-Innovation


DISADVANTAGES

-You. This is a complete positive review, derp.


Overall: _____/_____
 

OMFG MY MOST POSITIVE REVIEW....in other words feature worthy.


well, um, er, banana party, uh,

 
 


*.~Dreamland~.* Reviewed by mshaafay on Monday, June 10th 2013. 0/5, I Forgot My Dream - A game review written by mshaafay for the game '*.~Dreamland~.*' by alexhw. Rating: 5