Kingdom Of What?
Hi there! Nellac here and today I will be reviewing ''Kingdom Hearts Remnant Shadows''. I myself am a massive fan of most of Memorycodeís, Kingdom Hearts I was really excited about, so I had to see the game for myself once I was told about from a friend. As far as expectations go, I knew it would be brilliant, like most of his games, naturally. Anyway, I won't waste my time in my pre-thoughts talking about Memorycode as an excellent game maker, because we all know it already. Seriously, how many features does he have? It's very sad that he keeps leaving Sploder, then coming back and leaving again.
It does sound like it would interest. I had to go back to page one to get the rest of the descripton (Even though there was plenty of space left for it)! As I begin to play it, the first look is quite distinctive. You see Riku on the beach. This is kind of like the level where you have to figure out the controls, Etecetera. It did take me a large amount of time before I realized the little light beam things went towards wherever you had your mouse. The introduction into this world was kind of slow, but good. It only took two levels to actually get to the interesting game play. The reason I describe this section by saying 'into the void', is because you are literally being pushed into a void. It's a really great concept.
These graphics are the best I think I've seen on Sploder yet, Sceptile's, Pandakís and most others don't even come close. I mean...It looks stunning. If you are looking for a graphic art tutorial, ask Memorycode for however he learned to make them at such a high standard. The heartless were diabolically awesome. They looked really cool, the coolest even. Maybe I'm only saying this because Iím not relatively good at making graphics myself, but they were brilliant. The bosses were even more astounding. You would have to play Kingdom Hearts Remnant Shadows yourself to understand what I'm saying, I mean, Riku himself was more than I could do in an hour (I have no idea how long he took, so maybe it did take an hour, lol, probably not though).
This is one of the few games I've played on Sploder where the storyline really matched up with the game play just fine. He even made an awesome cut scene to show the dark Sora pushing Sora into the black portal thing, pure genius. It was also quite a difficult game as well, level three being the most frustrating level I think I've ever experienced from a fan base source. The only move you have is to shoot light beams at your enemies...FAST! It did get a bit tedious and repetitive, but it was still addicting. Very addicting...A must play type of game. I mean, the graphics did play a huge role in this, but it was really fun to play and very addicted, which a game made in the PPG creator should be. It wasn't the flat emotionless surface you often experience in a fan base game. It was...Exotic, it was different! The storyline was obvious, you get pushed into the void, and you have to fight your way out. Simple to think of, but not very easy to plot out. This is an aspect that many game makers lag and struggle in. The ideas have to match with what youíre seeing and doing in order to have the experience properly, and I applaud Memorycode for being successful in this.
We all know what it is, but this game was strangely pretty much free from it. I mean, the character randomly turned around sometimes, and sometimes slid, but other than that, it was pretty much perfect. It wasn't so slow you couldn't move, it wasn't so fast you couldn't keep up, it was just right.
Ratings: I'll start off this section by saying I was very impressed with the game. There really wasn't much wrong with it. It was very well organized, very well thought out and executed.
The sad thing is I can't really think of anything... It was just so well done, I really don't know... I guess I can say try to work on the character randomly flapping back and forth, but other than that, it was free of error. The graphics were perfect; everything else was done well, so that's about it.
Yes, doesnít take a detective to figure out why. It was worth its feature. It was more feature worthy than other featured games, most featured games actually.
In conclusion: It was a brilliant, I loved it. Then again, it accurately depicted Kingdom Hearts. It wasn't exactly the most original thing, but it was still executed well in Memorycode's own unique way.