Dear Art Game Makers + Players

By obeliskos :: Thursday December 4th, 2008

This game is private, but you have the key!

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make a game

What you see above is a game. This game is hard, but not impossible. To beat it and get the full experience of playing it, you have to use your brain. You have to have good reflexes and a lot of knowledge of how Sploder works. Knowing tips makes this game easier. Now, have you beaten it yet? Good. Guess what? You've just completed a good game. Not to sound egotistical, but this IS an example of a good game. It's decent length, hard, a few puzzles, and filled with traps. You'll replay this game over and over again until you finally beat it, triumphantly raising your arms yelling "I DID IT!!!". Then compete for the #1 top score. This game took me an hour to make, and about 2 hours to plan out some of these puzzles. Now, let's take a look at an art game. Art games are either easy or impossible. For example, Glass of Coke. Go up, get the crystal. You win. Why exactly does that have 10k views? It's cool to look at for 3 seconds, then quickly loses its appeal. Or at least, it SHOULD, but for whatever reason, people still make and play these poor excuses for a game. Now, some makers might say, "I can make what I want" (only with worse spelling, capitalization, and lack of punctuation). Okay, that's cool. It's fine if you want to make art games. Be my guest. Waste your time making total splode when you could be improving you game making skills, or game playing skills. But to the players of art games: Shame on you! Art games take all of 5 to 10 minutes for the most part, with the exception of a few. This game, once again, took me a few hours to make and will probably take you a while to beat. So, it will keep you occupied, and your determination to beat it gives it a good replay value. The replay value for art games? Look at the thumbnail. That's it. You don't even have to PLAY the game. Art games are so shallow and mindless, you can just look at the thumbnail, and there you go. That's everything to see in an art game. Do Sploder a favor - STOP playing these poor excuses for games. Try out games from Darut, especially the Him series. Check out Checkthepan's games; most are great. And let's not forget tookewl, god of puzzles. Try his games for a strenuous challenge. Lahdeedah provides good robot/action games. There's also, well, me, most famous for my The One series, among a few other games. Take the time out to get good at making and playing Sploder games and you can enjoy the rich benefits of GOOD games. Now that you've read all of this, feel free to make a pathetic attempt at an argument.

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