Woah!!!

Review by okkeny on Friday, May 27th 2011
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Click to play Blacklist

Blacklist is a game created by omega

Pre-Thoughts

Well the picture on the front looks cool and the coloring looks cool especially because it's the new creator which is kinda hard to color. Omega has some epic skill with this new creator and anyone will say that and not just because it's true, so let's take a little look at this epic new game and see how it turns out in the end and hopefully it starts off well as well.


Review


Level 1


Well level one looks pretty cool. I notice it some parts you have to glitch and it becomes kinda hard and annoying after a while if you can't get it right. So yeah, glitches were mind babbling and hard but that just makes the game a whole lot more fun and better. Second, I like the coloring because it's nice and simple plus it's easier to see your character than some other games, but this was nice, simple easy to see and it looked cool, really cool. I saw there wasn't that many puzzles other than the glitching and there were no ways to die so the first level got really boring after a little bit of the first level if you could get the glitch after a couple times. The level was kinda small and most of it was taken up by a curvy thing on the whole half of the field so that made it a bit sad. I'm not sure if he was going for a race game to get the fastest time or if he just ran out of idea's to put in, so I'm not sure what he was going for. That about sums up level one not too hard and not too exciting either.


Level 2


Level 2 was a lot better than level one, it had smaller walls and pathways so it was longer and it had awesome coloring. I mean half of the field was blue and black and the other half was red and black so that made it a lot more exciting and better than level one. He made it so you had to get a key type thing to get to the next part of the level but it was really the getting down part that was hard, he put a ditch and the jump velocity was a little higher than I expected. SO that was a little hard but it was easy to get out of within like, 30 seconds. Another puzzle was a high jump there were four small platforms floating and going back an forth in a random order and at the top were 5 coins. you had to jump (the easy way) or climb the platforms (the hard way). It takes a few minuets to get through but it was a very good and well thought out puzzle. Another good thing I noticed was there was finally a way to die! So now people don't get bored to death in their seats. That is all I can say for level two and if you ask me, a lot better than level one.


Level 3


This was the final level and I have to admit it was pretty short and had no color so again I was a little bored but there were physic maker crushers so I knew I had to be quick. Other wise, just plain boring. It was a bit hard to figure out where the coin was, Cause there was a silver colored circle which actually turned out to be a key. There was a boss that was sliding and if you touch him you instantly die but it it didn't shoot or anything so this last level really was a let down in my opinion. That sums up level three, boring that's it.


After-Thoughts


Well I did notice there wasn't that much of a background scene effect but that's kinda what I was expecting so not that much pressure there. Some of the playing fields were really big so that took away from the time and effort that people thought he put in. Also, more enemies are needed, It get really boring if you can sit there and try to get the highest time, you need a reason to be playing otherwise it's just bad. I know Omega is well known for his awesome story lines and stuff but this just isn't his best game. Maybe I'm being a little tough but still. Awesome coloring, in fact that's probably what made the game look cool in the first place and it get you in the gaming zone so I like this game.


Layout

This game's layout is very good and well thought out. I like how he used his space by making the blocks small so that he can use what left over he has to make a new part of a level. One thing I don't really think was good in the layout was that space that he just waisted and through away in the first level because he could have put some enemies there which could have made the game a whole lot intresting. In my opinion level 2 was the best mapped out level, I like how he put in some enemies and made space small again like he did in the first level. Level 3 was the worst. I think level 3 is where he got bored and went out of steam because, no floor or wall coloring, the player had a little coloring, and there was no awesome background which just made me want to stop playing.


Creativity


I loved the creativity in this game because not only did he introduce some new puzzles for this game make but he made this game fun using awesome coloring and effects so that's what really attracted people to play this game I think. This is probably one of the most creative games using the new creator so far, although it wasn't that wasn't that hard. So, the puzzles that he introduced in this game is probably one the most creative things he's done in a while.


Pro's

Awesome coloring

Puzzles were good

Very fun for the most part

Creativity was awesome, I don't that I could have thought of the things he did


Con's

Not that many enemies

Too many puzzles

Not that many ways to die

Playing field was kinda small

Not that many levels so it made it easier to beat


Scores

Creativity: 6/10 just because of the last level.

Fun: 5/10 Puzzles kinda took away from the fun.

Puzzles: 8/10 Too many puzzles.

Enemy Placement: 4/10 Almost no enemies.

Color: 8/10 Really cool and funky.

Gameplay: 7/10


Overall Score: 38/60 Pretty good but I kinda expected more.


 
 


Blacklist Reviewed by okkeny on Friday, May 27th 2011. Woah!!! - A game review written by okkeny for the game 'Blacklist' by omega. Rating: 3.5