This Is A Brave Widow Aka Spider...
Hello everybody, this is my first review! I'm going to review Black Widow by Youngcaliman.
Oh hi there. Letís get started on this review, shall we? Youngcaliman has been on this fabulous site for around a year, and I swear almost every game he makes it gets featured. If only all users were like thatÖAnyways, he has only made two platformers and yes this game is included with the number of plats and his very first plat was good, too good, but Iím not going into detail with the other plat. The point is that this plat will be good as in fabulously astonishing! The title sounds amusing, which made its creativity good. Judging by the thumbnail, it looked white with an excellent variety of puzzles, traps and much more! Now it sounds better than before, but I wonder if Black Widow is as good as it soundsÖ
The Main View
For the record, let me just say that it took forever to complete Black Widow. It took me hours, days, weeks, months maybe even years to complete (later that day, I realized that it took me an hour to complete) and when I completed it, I realized I wasnít logged on. GAH! I was so angry, but I felt pretty good that I beat it and thatís how addictive the game play was. Going back to the game, Black Widow had an interesting concept. A spider solving puzzles and traps trying to get back to its home. I couldíve thought that up in one second or something close to it anyway. Then I realized, you would have to put a lot of effort just for that concept and thatís what Young did, if he didnít make the concept good, the game would be ruined. Enough about that, now let us talk about what EXACTLY is in this piece of art or gaming I should say.
Now letís get to the basic plot of the game: You are just an insect...caught in the spider's web. Most insects cannot overcome the strength of the spider's web, the black widow's being the toughest to persevere through. You are different from the others, however. You want to give yourself a fighting chance. So you begin your struggle through this intricate web. The only enemy is this situation is yourself. You wandered into the web, and now you must get yourself out. You must use critical thinking, reasoning, and pure awareness (characteristics other insects are not able to even understand) to find your way out of the back widow's web... That is a real good plot, far beyond other plots and thatís what I like, but thereís not anything else to say about itÖ
Scenery was pitch black and white, thatís an interesting combination, isnít it? Yeah, but anyhow, there wasnít much background, but it worked well enough with the traps and puzzles with the background that was there. Along with the dark, the background looked just like the blocks and it that is what made the game challenging. I couldnít tell if it was a block or a back wall. Either way, it was a great impact on the game. And after hours of research, I finally figured out why there is no background, you are in a web, but not just any web, a big special web. The puzzles and traps were out of this world! Everything was just WOW! There were a good variety of puzzles, and like I said, the puzzle blended well with the background and was challenging, for example, look at the picture with 3 circles in the beginning, what does that tell you? There were also some backgrounds that would give teeny tiny hints that would solve the puzzle, and I loved how Young did that, nice job.
We are going to talk about placements now, yay! The block placement was well set like a boss. It was used fairly creative with twisting surprises, but there is no way Iím telling you them, youíll just have to experience the game for that to happen. Anyway, there is no complaining about this, it was perfectly set, and must I say that it was blended with puzzles, once again making the game terrific. There were no enemy placements; this would actually ruin the concept of the game, and the spotlight in the puzzle game. The health placement was tremendous. Youíre not going to believe this, but it was blended in with the puzzles, that surprised you right? Anyway, you have to have special timing to receive the health you deserve! Yeah the placements were that good.
The difficulty was hard, puzzle wise. You just had to think and think and think hardcore. I liked that, because I am not a thinker, and I like games that face my weaknesses. Thatís all I have to say about the difficultly, now letís go to the traps right now! It was interesting. One way doors as far as the eye can see. The traps had to deal with the health placement. There were many paths, and within the path was a one-way door, but Iím not going into detail with that. There are other traps too, and yet, they are all so creative, like a painting.
-Variety of puzzles and traps
-Lack of background
Well I must say that Young did a very good job in making this game. There were a lot of pros that helped benefit the game in so many ways. It really deserved its feature. Except next time, make it have more background. It did have a decent backgeround, but not that creative so if you would change that, I wouldíve given the overall rating a perfect five. But you did good Young, well done! -bows-