The Shift Button Won't Work! Oh Wait...
Hey everyone, I'm going to review Shift by reverse.
At first glance, I thought the title was a cuss word, but then I slapped myself across the face and realized it was called Shift, boy was I nuts! Not only did the title amuse me, but the thumbnail did as well, although it lacked color, but what made it interesting was the arrow hole things, they could be used for teleporting. If so, yay! If not, why even have them? I guess I'll wait and see. Now I have never heard of reverse before, so I guess we got some fresh meat! So yeah, I don't know if this game will be good or not, but my voices in my head say it'll be good. I kind of agree with them for once.
Yeah I played the game and it was more than I expected. It's like that game on Kongerate were you flip gravity, don't ask me what it's called, lol. Totally a good concept, and probably on of the few first concepts introduced on here, but youngcaliman already had a similar concept, but in a way, this is a little bit different than cali's game. It also like that you had to jump twice in order for a ground-pound to occur, that was fun at time. It took me long thought whether this game was actually addicting, because at first, it seemed boring. Probably because reverse wanted to introduce the concept in the game. There's nothing wrong with it, except it makes it boring. After I thought about, it was kind of addictive once you got past level 3, oh boy, that's when it was on! Oh and it wasn't teleporting, it was just switching gravity, oh well. =( But entering the portal at the end almost seemed like it...
I did not like the scenery well for Shift. It was like a black and white movie scenario, but with a little hint of gray and other questionable colors. I doubt you would be able to notice the scenery right away because of you looking at a funny looking character, and that fact that you would probably die most of the time like me, so no one would not want to stop to look at the scenery that much during the game play, and I don't argue with that statement. Reverse did a nice design of Shift though, especially since there was gravity in the game anyways.
I loved the placements in the game. That ground-pound thing I was talking about earlier was my style. And there was the teleporting, I MEAN gravity switching, which was kewl. Everything else was okay, but not worth mentioning in this review There was no enemy placement, nor was there health placement, but if you count spikes and falling off the edge as enemy placement, then be my guess, because I thought otherwise! Yeah, I would call them things obstacles you have to avoid, so if you hate them, avoid them. Yup, good obstacles and good placements, although there wasn't much placements either, but the 8 levels (not including intro) made up for it.
The puzzles provided for Shift was standard, but there wasn't much at first, but I still liked it nonetheless. Um, no traps except for those obstacles, that was the only obstacle, but I hated it when a bouncy block would ram you into those spikes without warning (Mainly because I held the arrow key, xD) and that did not amuse me in anyway but loose. Overall, the game had it's good qualities and bad qualities in which I will tell you right now.
Scores out of 5
Now Shift had it's ups and downs, but overall, it was pretty amazing, since it was a rare concept on here, and I'm very happy about playing and reviewing this game, and hopefully I'll encounter another type of game like this real soon. Reverse has only joined a week ago, so that's why this game had some flaws in it, but good job.
Worth it's feature?
Yes, it was worth it's feature, not just because of the concept, because it's fun to play for the whole family, so I would be surprised if it was unfeatured.
Comments and thoughts are appreciated