E.T. Come Home With An Earth Squash, Please!
Well look who showed up to read this, I'm glad you did because I'm reviewing ExtraTerestial by an Ebony Knight, Shadross. Let us start shall we?
I have one word for shadross and that is Supercalifragilisticexpialidocious, true story. We've been bros since Christmas time, and We have played each others games and talked on tiny since then. We have made a promise way back to review each others games, well I completely forgot about it and I'm sure shad did too, but those are some pitiful mistakes we make in life. Either that or I'm getting senile. Either way, this game had an interesting title and I tested it at early development, and I couldn't even get pass the first level (mostly because most of his game are a challenge) and I was frustrated, but it looked cool. So does the thumbnail showing his smexeh avatar in a negative type of form. Now I don't know if that's a boss or just art, but does it matter? Precisely, because if it's most likely a boss because that is shad's style in games, making bosses. If it's art, then why even bother with the level. Unless...No! Hopefully not... -Shudders- a bottle shooting out squash like Gunman 6! (Hint-Hint) I guess we'll have to see. One more note, and this stresses me enough, but shad forgot to add a space to the title, that was an epic title fail. -.- or I'm crazy like Link. I'll never figure it out...
I jumped into the game play right away, because I was excited and lemme tell you it is addicting like a cigar, you can never put it down. The concept was so simple, yet so unused. Have you ever thought of a character breaking their legs after a long fall, or a hard hit? Well this game defines that explanation, because after a hard hit, you lose a leg, pretty good right? Anyways you have to collect coins and return home by riding a bicycle just like the movie (lol not really) It's not even close to the movie, it's a shad creation, and shad doesn't copy, he thinks of a game and makes it within 20 minutes, impressive. Oh, and there's no plot to it. Now shad had good character designs and the graphics really made up for it, mainly because it would look like a pile of poop without it. The way the player walks is like a Texas Ranger, and one step is longer than the other one, that's nice. So here's the deal, after you lose 1 leg, you're basically done, that is if you're an average player. Or if your like me, you continue on, and believe me it's possible when you have 1 leg. If you have no legs however, you're screwed. Now this is impressive, and I liked how shad thought of that.
Scenery was...evil. If you have played shad's PPG games in the past, you might know what I'm talking about. It did pop out and slapped me in the face though, and that's partly the reason why I wanted to play it right away. The scenery was so good I got distracted and it made me dideded. Most games don't have a scenery that just keeps you staring at it. I guess that was good for shad's part, but not for me. Graphical design was phenomenal, shad makes good graphics, but not as good as sceptiles (trollface) Nah, he has good graphics no matter what anyone thinks. He sometimes puts easter eggs in his games (Easter Eggs are not eggs, but they are something random put in a game that could help you or hurt you) If the graphics wouldn't have been added to this game, I would've rage quited sooner, but I kept playing because of the graphics, you never knew what was coming at you, bro. =P
Block Placements were simple like pi. It was just platforms, but some were too big for the character because he ended up getting stuck and flew to the sky and got burned by the sun ray's (otherwise known as death) It was so plain, yet perplexing, ya know? Enemy placements were brilliant, you had these alien brains coming toward you that could cost you a leg, that was genius, although some of them just went back and forth like a metronome. The first one sounds better, because I've never heard anything like it, so kudos to shad I guess there was no health placements, you were on your own. which blows, because you really need it at times, other times, you could care less about it and sweep through the level like DOOM ( 1 if you know what I'm talking about) Yeah, I wish there were some helpful extra lives, I wouldn't mind that, but having none is fine.
Puzzles were scarce. There was nothing to think about, other than how you were gonna beat the level. I guess what I'm saying is each level is one big puzzle, there was no small puzzle, there were no breaks, just you had to go on or you died or rage quit. Either way, it was fun, but not fun to solve other puzzles. Traps was a big thing in ExtraTerrestial, especially if you were losing legs all the time. There were only some major places were you needed both legs, because if you didn't face the traps. I hate lava, but the lava in this game was a ridiculous trap, because it took 800 times just to cross it, but you need strategy to cross it. The others were unspeakably horrible. That is good, no other games make me do this, well done.
Scores out of 5
Well I must say shad, another game another dollar! Very nice job with this game, it's your best so far (besides Gunman) I could really talk about this game for hours, but reviews have to end sometime.
Yes, It is, with all the pros in it, I would be surprised if it wasn't featured.