[STAR] Stuck In 2-D?
Now, I have noticed that most of Sceptile's games are PPG (including Jet Crawler Chronicles 3D) so I can infer that this particular genre is his best. But it's this game alone that I will be criticizing or hopefully complementing today. So, I will begin by making an inference on whether or not this game truely is feature worthy. I'm not nessecarily sure, but I hope that we're looking at an excellent game right here. So to get started, I would like kick things off with an old-fashion MS review trend known as the "gameplay." So let's move on to everybody's favorite section of the review ...
I was hoping for an all out adventure out of Jet Crawler Chronicles, and I recieved it right from the start. Drawling a thin line between 2D and 3D, the game opens up with a fast paced beginning giving a memorable start to a questionably great game. Your main objective is to collect the amount of coins required for each level. What sounds like a simple task, is hardened by the large amount of levels; nine. So, in all nine levels you need to defeat many different kinds of enemies. Which just like your player, are all made with the graphic creator. Now, whether it's your own character, or the many different enemies you encounter, something about this game obtains a new concept; the 3-D animation. But whether or not this game's 3-D animation is good, is questionable. So I will get into more detail, next.
Has sploder ever encountered a true 3-D game? I believe so, however I do not recall seeing a successful one. In that aspect, I doubted this game to be truely 3-D. But did Sceptile's mad PPG making skills really show here? No I do not think so, in my opinion. Although, the entire game itself, was good, to say the least. So I did enjoy playing Jet Crawler 3D, however, I did stumble upon a few problems that involve the enemy placement. One issue mainly consists on how and where they were placed. I will eventually get into that later in the review. But as for now, I will talk about the game's story. So onto the next paragraph
This games objective was easy to grasp, however the concept was not. I understand the story is about a 13 year old boy named Jet Crawler. The boy and his family get their electricty taken away by the "Equniox Electric Company." Jet then gets angry and sets off on a journey to regain what's rightfully his. Honestly, the first words that poped in my head at the sight of this was WTF? What kind of featured game is based on something as pointless as this? This is mainly why the majority of Sceptile's games are not feature worthy. And it comes to show that most of them are pointless enough. I do not know nor do I want to know who the editor was that featured this. I also have no intention of bagging of him/her. But seriously, come on.
Now, I know I have a tendency to ignore most intros, because they're pointless. But unlike those, this one game me something to talk about. Now, I noticed a new feature in sceptile's famous intro that everyone tries to copy. And at that, they're uncreative and unoriginal. Anyway, unlike most games where the intro ends after the time limit runs out, this one ended off you pressing the spacebar. I know it's not that big of a deal, but I liked it for some reason.
Now, we enter the world of placement. Also known as a simple paragraph. Anyway, The block placement was actually pretty scarce. The layout, or playfield, was set to no gravity or whatever it's called. Therefore, you could float around the map without the blocks holding you up. However, there was background involved throughout the game. Which was a nice inclusion for the decore section, if it were thought out that way. Anyway, the enemy placemnt had some flaws. For example, they always seemed to get in your way, therefore I did not like their placement. And second, they did not seem to go along with the story line. Unless the "Equinox Electric Company" people are ninjas and aliens.
The scenery led a good impression on me right from the start. It was trying to potray a neighborhood, and I'd say it succeded in that aspect. And from what I could tell, the streets and houses were not made with the graphic creator. But with the game creator itself. That means the whole map was made with the draw tool, and considering their detail, it must of taken some time. The scenery seemed to make sense, unlike the story. But the only issue I noticed was the cave that was behind the houses. It's just not like you see a cave behind your house all the time. Although, this is just a game, therefore I'm going to move onto the overall ratings.
-Pointless Story line
-A Few More
Overall I gave this game a 4/5 for it's great adventure, okay placement, good scenery and way more. It would probably be even better if the story line wasn't so pointless. I only noticed a few flaws in the enemy placement. But despite these few mishaps, it was a good game. So Sceptile, please take these things into consideration for your future games. Because they're easy things to fix. So good job, and keep up the good work.