[STAR] A Quest At Its Best?

Review by rooney10 on Sunday, January 22nd 2012
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Click to play Ravequest 2

Ravequest 2 is a game created by elroysice

Introduction


Welcome to my third review for [STAR] and overall. Today I will be reviewing Ravequest 2 by Elroysice...


Pre-Thoughts


Ravequest 2, along with the original, are based on a badge system where you can earn badges by beating challenges, during the game. And I think this is a great system. It kinda gives the players a motivation. Anyway, I'm counting on the storyline to make a big introduction to the game's action. Just because it was in the original Ravequest. My initial expectations were focused on an all-out adventure. Basically the way classic games tend to emerge as. But did I get the amazing outcome? Or were the bars raised to high?


Review


The answer to that question is yes! The game starts out slow, affording the player (or Ravenight) to react to the storyline. Which involves the same story as the original Ravequest, just continued. The game acquires nine levels, which you're fighting your way through an adventure at its best. That is unless you decide you want to give up out of frustration. But as you'll see later in the review, that shouldn't happen. Anyway, your goal is to collect all four seals before your antagonist does, Rojenegro. But you'll get a little help along the way from your three servants, advice wise that is. Your ambition? The badge system, of course. And if that's not enough, you're completely grabbed in to an overall great game. But as always, there are a few flaws. One, I sometimes fell out of bounds on level 3 when you fall down the chamber. And also, I'm not sure how great the badge system is working out. Considering not many members are actually on the forums. And that just so happens to be where the raveshop is. Anyway, gameplay is an overall good pro of this game.


Placement


The enemy placement was rare but tolerable. In the areas you did encounter hazards, you would see a large assortment of enemies. Of course these arn't just bats, you would be fighting the more advanced enemies. Such as snarlies for instance. And the boss battles with the guardians of the seals, were great. The block placement was decent enough to consider acceptable. I didn't see anything wrong wth it. The variety on the block placement was very nice. You would see all kinds of different blocks for certain terain. Like water to lava, or regular blocks to hot blocks. Anyway, the choices weren't overly common nor bazzar. Just right, basically. So I guess placement was an okay section of this game.


Scenery


Scenery, along with block placement, was considerably adequate. In some levels you would find background, grass, and other examples of decor. But in other levels, the insufficient amount of decoration was like that for a reason. For example you were outside or some other justification. The overall appearance was set high in most areas. Meaning most of the levels involved a tree or some sort of background. Well, I know there is more things I should say, but I just don't have much in this category. But anyway, This way an okay pro of the game. So onto puzzles.


Puzzles and Traps


Well, we all love games with extraordinary puzzles, or puzzles never seen before. And that's where this game plummets to the ground. Because as far as I could tell, there were little or no puzzles in this game's nine levels. There was, however, a few traps that involve respawning. Like closing an area with the cl'oser so that when you respawn, it's game over. You're trapped. And also there was some places were you would fall and be trapped as well. So even though this game has no puzzles, it was filled with traps. And I'm sure if Elroysice wanted puzzles in his game, he would have added them with ease. The thing is Ravequest is mostly a series of action, or adventure. And a regular adventure game can be just as good and a puzzle adventure. It just depends on quality and a whole bunch of other stuff.


Health and Power Ups


Ravequest 2 is strong on health and power ups. Everywhere you go there's extra lives, cars, armor, ect. They sure help a lot and help set up traps too. So I liked how the power ups could be one of your worst enemies as far as respawning goes. And even if they weren't intentionally set up that way, it was still a good job. But yeah, they also kept you alive and kept you continuing your journey. Even though I didn't have much to say about the health and powerups category, I still feel it was a very important addition. And Elroysice did a good job.


Bonus Section


Some inessential elements I noticed in this game are great but not required. But come on, we all love to recognize a nice inclusion of addiction. But it's not like you can simply add the ingredients to your games. It basically depends on the amount of fun or action, ect. So the fact that this game has addiction makes you want to keep playing even after you die numerous times. And usually you get frustrated on games that are hard but this game wasn't like that. It wasn't even that hard! So This was my first bonus section, and I try to find something that I can easily write about, that doesn't go under the other categories. Now time for my overall ratings...


Pros


-Great adventure

-Good traps

-Good layout

-Great story

Way more


Cons


-No puzzles

Barely anything else!


Overall Ratings


Adventure: _____/_____
 

This game was an all out adventure from beginning to end. I defiantly liked this pro of the game the most, because I absolutely love adventure games!


Puzzles: 0/_____
 

This game didn't have any puzzles in it. But it's actually forgivable considering it was mostly a gam of action or adventure, as seen above.


Difficulty: ____/_____
 

Ravequest 2 was not too hard, nor too easy. I guess you could say it was just right. Because most levels you could advance with ease, but not beat it too quick.


Addiction: ____/_____
 

Ravequest was certainly addictive. You would want to keep playing even after you died, or were trapped. So I gave this pro a 4/5.


Overall: ____/_____
 

Conclusion


In this section of the review, imagination was certainly a good word to describe the entire outlook of the game. Because you can't just immediately come up with a story in two seconds. And also, just the entire game was based on creativity. From the layout of the map, to the traps and action. And just by looking at the comments or feedback you'll see a lot of people are describing the game as imaginative. And it defiantely was. So along with health and power ups, this was also a great pro of the game. And I hope everyone else agrees because it must of taken time and effort to complete a game as long and just great as this one. So overall, great game Elroysice, and I'm hoping to see a Ravequest 3 sometime soon? Lol, thanks for reading, guys.

 
 


Ravequest 2 Reviewed by rooney10 on Sunday, January 22nd 2012. [STAR] A Quest At Its Best? - A game review written by rooney10 for the game 'Ravequest 2' by elroysice. Rating: 4