One Hit Golf Review

Review by sticki on Saturday, November 4th 2017
Click to play One Hit Golf

One Hit Golf is a game created by shibuvsvinayak

Sploder users have always faced an underlying problem when it came to crafting a masterpiece. Creators have always fallen short in one category or another. Yes, even Makever with his game “Cooperators” has had trouble with lag compensation and playability within his game. Not once has someone been able to make what could be considered a perfect sploder game since this website was founded. Not until Shibuvsvinayak released his magnum opus One Hit Golf, that is. This game doesn't seem like much on the outside, and even after a few playthroughs you will still get nothing more out of this game than simple enjoyment and satisfaction. That’s it though, One Hit Golf did exactly what games are meant to do- bring positive feelings to the player.

One Hit Golf is a short, simple and sweet sploder game that left me feeling great after my initial playthrough. Your objective is to play a six hole game of golf, with beautifully designed courses to interact with. The game focused on a classic concept you've seen in dozens of flash games over the years, with a subtle twist that forces you to take only one shot per hole. Everything about this gift from the gods seemed to have been polished using Zeus-like methods of creation. The mechanics of the game were flawless; I could only hope to achieve the same set of skills that Vinayak has when it comes to the development of game mechanics in the sploder PPG. The courses themselves don’t even deserve the designs they have been given, for they are far too good to belong on a silly sploder game. The way Vinayak conveys a legitimate golf course with the different shades of grass is one of the greatest touches a sploder game has ever been given. Do I have to mention the minimaps we’re given at the start of every new course? They’re cute and they serve their purpose.

The gameplay is in large part responsible for putting this game on the pedestal I am bestowing upon it, because never before have I actually legitimately enjoyed playing a sploder game nearly as much as I enjoyed playing One Hit Golf. Every game that has come before and after One Hit Golf has suffered from being far too boring, difficult, long, etcetera. This game doesn’t fall under any of these categories. Throughout my first playthrough, I was intrigued the entire time. I got genuine enjoyment out of overcoming the mini obstacles you encountered during this game. After I completed the game for the very first time, I was actually moved to give it a five star rating. I wasn't asking for any more out of it though, because the game had shown me everything it was capable of. A simple concept like the one this game had would have no doubt been stretched on for a full nine levels, or 36 levels in Makever’s case- something I do not have the patience or attention span for. Vinayak recognized how much a sploder game could accomplish and set out to do exactly that. He quit while he was ahead, and ensured the user wouldn't ever give up out of boredom, frustration or disgust. Everything about this game was a work of art, and until now it seems that Vinayak hasn't gotten the recognition he deserves for this game.

One Hit Golf has forever changed my perspective on what sploder games really are. Pushing new boundaries in the creators will take our focus off of the enjoyability of the game. Ensuring our games can only be beaten with a magic spell that nobody but FaZe clan members know about casts a shadow on what really matters- making the game fun for everyone. This game wins the race with merits in every single category. The art and design was simple and appealing, allowing it to run on even low-end systems while still giving users a pretty looking experience. The gameplay was genuinely fun, and rather than beating it for bragging rights I wanted to beat this game for the sake of having fun. The difficulty curve was professionally crafted, allowing users to improve their ball-shooting skills while at the same time being hard only for those who are sloppy. The re-playability is apparent, and so far I have given the game around five more replays since the initial playthrough

With every new playthrough, you notice even more magnificently built aspects of this game. From the jaw-droppingly well done gradients to the masterful design of areas in the courses you would only encounter on a blue moon, you would think Shibuvsvinayak was a descendant of Vincent Van Gogh!

With that, I leave you. Leave you to play a game you will not be forgetting any time soon. Please, have fun. Not for me, but for yourself. Enjoy this experience that Vinayak has so generously allowed you to have. Take notes, Geoff!