Approaching Another Wrong Turn

Review by sto4 on Thursday, June 19th 2014
...
Click to play Wrong Turn 2

Wrong Turn 2 is a game created by blackhole2

Game: Wrong Turn 2


Maker: Blackhole2


Genre: Platformer




Prethoughts




Blackhole2 is a game maker that has gone through the ropes with a stunning boost of performance, and I know that any game made by him will excel in great quality without a doubt. I have stated a good bit before that Blackhole2 has the potential to knock a game out into the Epic Game Library (EGL), and I will say his games are being excluded with perhaps a narrow margin. The title Wrong Turn 2 yields the sequel of a hit game, so I have expected a game with the same atmosphere as its first: a more dark and horror themed game with great spurts of gameplay. With that being said, I came in with very high expectations and preparing for a very difficult adventure, for one I've expected to get around a fifth of the way through. My stance on Blackhole2's future is dependent on any game, but analyzing a sequel shall provide a legitimate and thorough analysis of his future.




Review



When attempting to create a good game, the number one aspect to look at is gameplay; this is because gameplay provides the experience of fun, which is what any game shall entail. Wrong Turn 2 featured gameplay that, at first, contains sporadic action sequences and spurts of surprises that caught the player off guard, and perhaps made the player unable to complete the game on the first try. This created the principle of synthetic difficulty: the game appears to be extremely difficult, but after further analysis, reveals its roots of simplicity. I quite enjoy this principle, because many players fail to use techniques to achieve success, and tend to struggle to surpass a section of the game. However, the frequency of action increases as the game progresses, and I also quite enjoyed that with the reason of consistency. Blackhole2's sense of forward gameplay is always beyond acceptable, because annoying backtracking is always excluded from the picture, which creates a quicker pace to its inventory. Any good game should hold an exceptional ending, and this game demonstrated it perfectly. I loved how the gameplay was enhanced by the boss battle at the end, and the concept of it was original as well. With contrast to all of that, I was a little disappointed with the thinning of the levels while the game approaches the end. I was hoping for the gameplay to last a good bit longer, because its addictiveness is very high, and I would happily experience the game once again.




Placement is an important aspect to identify the profession of the game maker, and it greatly affects the outcome of the game. Blackhole2 implemented safe placements that include double layering the underground sections to decrease the chance of glitching out of the map, and enhances the effectiveness of the sections by creating a more realistic underground feel. I respect his block placements a they flawlessly allowed me to play the game fluently without the threat of starting over because of an unprotected area. The enemy placements in this game revealed a rather high amount of enemies after its climax, and they provided quite the challenge to the game. Like the block placements, I also respect his enemy placements as they made exquisite obstacles to pathways, and they weren't all mandatory to defeat. The enemies were also placed in larger environments, which allowed the player to perform prerequisite tactics to approach success. Overall, the placements display Blackhole2's true experience, and they provide a fluent game session.




Puzzles are an optional aspect to constructing a good game, but are a necessity of creating a masterpiece. Blackhole2 implemented simple puzzles into the game, which is easily respectable for a game of this magnitude: a game only needs simplistic puzzles if its prime goal excludes the puzzle theme. The frequency of puzzles were to be defined as switch puzzles, which requires either speed or simply making contact with a switch. These types of puzzles spice up the gameplay accordingly, and even further enhances the already great gameplay. I do indeed respect his use and frequency of puzzles, but I was hoping that variability would be introduced as great aspects involve diverse positives.



The traps that were implemented weren't of the same kill or start over theme, but rather the escapable inconveniences to your travels. These traps weren't always by lava, but were at times created by enemies, which can be cleared out to provide a player-managing sense of traps. The frequency of traps weren't too high to annoy the player, but were frequent enough to frustrate the player, which can actually help enhance the plays recorded by the same player. I respect his sense of traps, because I was able to create my own tempo with them, and I was actually able to rest when needed, and experience the boost that I needed. With contrast to the statements above, I felt that a few too many traps were easily avoidable, which sort of defeated the purpose of some of them. To provide an overall consensus, the traps were an impressive aspect to the game, but only minor flaws blocked it from the secluded library of perfection.




Scenery is an aspect that provides the feel of the atmosphere by its impact on the appearance, and ultimately concludes the analysis of a game. Scenery is what attracts players, and can pull strings to keep the player playing, which is a principle Blackhole2 was able to fully implement. The underground scenes were especially well made by involving different tile textures and background items to fulfill its atmospheric goals. The above ground sections were also impressive by the strange trees it contained and other grassy elements that were placed. The aspect that ultimately triggered the success of scenic views were the lighting effects implemented into the game; the effects with addition to the torch provided the fulfillment of the atmosphere, and proved great in my eyes. However, the scenery didn't exceed perfection with only fulfilling its goals, which separates a great performance from an exceptional one.




Pros



The gameplay featured excellent scenes.



The placement provided excluded the threat of glitching out of the map.



The traps that were provided were effective.



The scenery expressed fulfilled the look of the atmosphere.



Neutral



The puzzles implemented were simple enough to quickly solve, but lacked variance.




Ratings



Gameplay: 4/5; scenes in the gameplay were very impressive and were fun to experience, but the shortage of it was disappointing.



Placement: 5/5; the placements were truly exceptional with denying the threat to blockade the completion of the game, and were effective to open the gameplay further.



Puzzles: 3.5/5; the quality of the puzzles is not what fulfills a masterpiece for this type of game, but the frequency and diversity of them is what defines the game, which were both lacking.



Traps: 4.5/5; the traps that were provided were effective enough to enhance the gameplay with the pace, but were not given the rights of perfection.



Scenery: 4/5; the scenery illustrated in this game were good enough to fulfill its appearance of the atmosphere, but didn't go further beyond its goals.



Overall: 4.2/5; the game itself is truly a fun experience, and shall exceed any expectations from the casual gamer.




Conclusion



Starting off with answering the big question of whether this game is feature worthy or not is to be answered with most definitely: this game featured exciting gameplay that was aesthetically great, and did not present any cons. This game also shapes Blackhole2's future in an overwhelmingly positive manner, even if the game wasn't perfect. Wrong Turn 2 displays Blackhole2's talents, and how well a shorter game was made. I feel that in the future, perhaps within Summer's end, he can create a game that excels the expectations of the elite, and perhaps even be recognized as the best.

 
 


Wrong Turn 2 Reviewed by sto4 on Thursday, June 19th 2014. Approaching Another Wrong Turn - A game review written by sto4 for the game 'Wrong Turn 2' by blackhole2. Rating: 4