Well, I Suppose There Was At Least One Void...
Stop, look, and watch. Ready yet? Get set! It's time for another review to put all others to shame. Which game am I reviewing? Glad I asked. If you were too lazy to analyze the the URL of the thumbnail to find the name of the game then I will tell you that I am reviewing ~Into the Void~ by Swallowthesun. I picked it because it seemed to call to me. I could almost here it beckon in an adorable high-pitched voice, "Review me please, good sir." How could I say no to that?
I suppose this is the point where I explain what I was able to glean from the thumbnail, as if that's actually important. A cursory glance at the thumbnail shows me many shapes and colors with a big black circle in the middle. What does all this tell me? Absolutely nothing. Oh well, that's why you play the game.
Here is the gist of the game: You control two squares, one black one white. The object of the game is the maneuver these blocks to the big circle. When each block hits the circle, you win. Everything that is red causes one penalty to be added to your count so I would recommend avoiding those unless you really don't want to win. Uh... Hmm... Wow. There's really nothing else to say about this game. It's really just another platform game made with the Physics Puzzle Maker. It's nothing spectacular, to be sure. It's lone saving grace lies in its difficulty. It has the difficulty that will have users flocking in from all 5 1/2 corners of Sploder to be the first one to beat it. (That's right, Sploder has 5 1/2 corners. We lost half of the sixth corner in the Great Art Game War of '09.) Swallow has actually offered a bounty to the first one to beat the game. (3 awards, in case you are wondering.)
As far as puzzles, traps, and action go there is a bit to be desired. The action consist of mostly jumping to avoid red things. The puzzles consist of mostly jumping to avoid red things. (See where I'm going with this?) The traps are the aforementioned red things. (Jump to avoid them?) Obviously my real problem (Well, one of my real problems) with this game is that it gets kinda repetitive. Same basic problems to overcome. No curveballs thrown in later on to mess you up. The red things come in a few shapes and sizes but in the end they are all the same basic thing.
Hmm... I feel like I should say more about this game but I just can't think of anything. I guess it's time for the Postmortem!
Swallowthesun had mentioned to me that he had been working on this game for a long time. Something like several months. I'm not sure if he is just a slow worker or just works in small intervals, but this game looks like something I could've made in a single afternoon. (Not trying to poke fun at swallow's game making skills here, btw. Just making an observation of the quality of the game.) All around it's rather uninspiring and honestly not very creative. Swallowthesun is my good chum so it pains me to give him a bad review, but I must stay objective. I usually expect more from my buddy and unfortunately he disappointed me this time. Better luck next time?
I suppose I should set an example for those wishing to be an editor and include a section about whether or not this game is feature worthy.
My answer? No. My reasons? Stated above^^^. Weren't you paying attention. If not then don't worry, I will review my review with you. The game was rather unoriginal and bland. That's the gist of it. Don't feel bad, swallow. It's not a bad game by any extent. It just doesn't meet the criteria for being feature worthy.