Flying In, Guns Blazing [LWR]
Here it is my first official review for Lone Wolf Reviews. Seeing as I am the sole representative of Lone Wolf Reviews I am going to try to up my standards and give Lone Wolf Reviews a good first impression. Alright, let's get down to business.
From just looking at the thumbnail image I was unsure what I was going to get in this game. Would it be a brain busting puzzle challenge? Or maybe an action thriller? Perhaps a whirlwind adventure? A combination of the three? During that ten second period when the game was loading I couldn't wait to find out what I was getting myself into.
The first part of the game is a wide open area. In this first region the game maker got awfully artsy. Among the artful creations was the word "sigma" spelled out in polygons against an ice polygon background. For a moment I thought "This had better not be an art game. I can not review an art game," Thankfully I was wrong. After a little exploring I found some action.
The game is largely divided into two parts. The first part is the usual track down all three keys and smash them. They aren't difficult to find at all. It is a very simplistic path. Each key opens the path to the next key, except in the case of the last key which opens the way to the second part of the game. Before I move on the second part of the game there is one thing I want to point out. After you crush the third key you are rewarded with a mega health, which is fine, some super mines and missiles, still fine for the most part, and finally a level two armor upgrade, which is where I have my problem. This armor upgrade makes the next part of the way to easy as it largely makes you invincible.
The second part of the game is just a simple gauntlet of enemies that you must fight your way through. First it is a bunch of tanks that stand in your way. These tanks are totally useless if you got the armor upgrade. They do little or no damage at all. Just tap each one and be on your way. (I try to avoid any kind of walkthrough in my reviews, but this part is so easy I felt it necessary to be thorough.) The game's only real challenge is right at the end. There is a big room filled with an assortment of enemies that conceal the crystals. The challenge is greatly reduced however by the stockpile of power-ups placed right before the final battle. Among this cache of weapons and power-ups are the armor upgrades. One of each kind. I would just like to point out that one armor upgrade would have sufficed here, the level three armor. Once you pick up that one the others don't really help. You can't even pick them up once the armor is maxed out. I can understand if the game maker. placed the extra two here just for the symmetry.
The first thing I thought after beating Sigma is "Wow, that was easy," although as of now I am the only one on the leaderboard. My combat skills got a bit of a work out, but I was left wanting. I'm pretty sure with a little practice that I could finish this game with a full health bar.
Footnote to the game maker
If you just get rid of the first armor upgrade or at least make it a level one armor upgrade the game would be much better. If you were to do that then I wouldn't mind giving the game a second look.