Into The Void
Yes. My third review. I'm proud of myself. Anyways, I won't waste my time in my pre-thoughts talking about Memory Code as an excellent game maker, because we all know it already. Seriously, how many features does he have? Anyways, while stumbling around looking for insperation, I saw a very appealing thumbnail in the Featured Games Section. Kingdom Hearts Dawn of New Shadows. Sounds interesting doesn't it? I myself am a very active fan of Kingdom Hearts, so I had to see the adaption for myself. As far as expectations go, I knew it would be good. MemoryCode says it all. I was kind of suprised nobody had reviewed it yet, so I decided to do it myself.
Into The Void
Description: Even after Sora saved worlds from darkness, it still lives and plots to consume everything. A new kind of darkness is stirring in the Realm of Darkness, having more power than usual Heartless. It is only a matter of time when it decides to make its move. (Scroll down the game descriptions to read more of the story.)Thanks goes to the creators of Kingdom Hearts (for the inspiration) and Sploder (for the means to create this). Storyline and most in-game content made by me.
It does sound like it would interesting. I had to go back to page one to get the rest of the descripton (Even though there was plenty of space left for it)! As I begin to play it, the first look is quite distinctive. You see Sora on the beach. This is kind of like the level where you have to figure out the controls, etecetera. It did take me a large amount of time before I realized the little light beam things went towards wherever you had your mouse. The introduction into this world was kind of slow, but good. It only took two levels to actually get to the interesting game play. The reason I describe this section by saying 'into the void', is because you are literally being pushed into a void. It's a really great concept.
The best I think I've seen on Sploder yet. Sceptile's don't even come close. I mean... It looks stunning. If you are looking for a graphic art tutorial, ask MemoryCode for whever he learned to make his. The heartless were diobolically wicked. They looked so cool. Maybe I'm only saying this because I relativley splode at making graphics myself, but wow. The bosses were even more astounding. You would have to play Kingdom Hearts Dawn of New Shadows yourself to understand what I'm saying. I mean, Sora himself was more than I could do in an hour (I have no idea how long he took, so maybe it did take an hour).
Relative Storyline And Exotic GamePlay
This is one of the few games I've played on Sploder where the storyline really matched up with the gameplay just fine. He even made an epic cut scene to show the dark Sora pushing Sora into the black portal thing. Genius. It was also quite a difficult game as well, level three being the most frusterating level I think I've ever experianced from a fan base source. The only move you have is to shoot light beams at your enemies... FAST! It did get a bit tedious and repetitive, but it was still addicting. Very addicting... a must-play type of game. I mean, the graphics did play a huge role in this, but it was so fun to play it. It wasn't the flat emotionless surface you often experiance in a fan base game. It was... exotic! The storyline was obvious, you get pushed into the void, and you have to fight your way out. Simple to think of, but not very easy to plot out. This is an aspect that many game makers lag in. The ideas have to match with what your seeing and doing in order to be experianced properly, and I applaud memorycode for being successful in this.
We all know what it is, but this game was strangley pretty much free from it. I mean, the character randomly turned around sometimes, and sometimes slid, but other than that, it was pretty much perfect. It wasn't so slow you couldn't move, it wasn't so fast you couldn't keep up, it was just right.
Onward to the ratings!
I'll start off this section by saying I was very impressed with the game. There really... wasn't much wrong with it. It was very well organized, very well thought out and executed.
Room to Improve:
The sad thing is, I really can't think of anything... It was just so well done, I really don't know... I guess I can say try to work on the character randomly flapping back and forth, but other than that, it was free of error. the graphics were perfect, everything else was done well, so that's about it.
It was an awesome game. I loved it. Then again, it accuratley depicted Kingdom Hearts. It wasn't exactly the most original thing, but it was still executed well in memorycode's own awesome way.
Keep up the good work.