Review #1: Santa Claus Is Coming To Town!

Review by thunderboom on Tuesday, December 24th 2013
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Click to play Present Delivery

Present Delivery is a game created by epicosauruss

Oh! You better watch out! You better not cry! Better not pout, I'm telling you why. Santa Claus is coming to town!


Actually, no - he's not coming to town this year. He's left it in our hands to deliver all the presents in this game: 'Present Delivery' by 'epicosauruss'. Epicosauruss is also well known as 'epicorange789'. Like I am well known as 'gamekid2011' making a new start, add this account now. Going off topic. As I always do, don't I.



Pre-Thoughts


Before I played this game, I know that Epico has made a few PPG's before. If I'm correct I don't think any made a feature so I thought from knowing Epico's PPG skills it would be an average PPG. I then looked at the thumbnail. I saw that he has mainly used the object textures which put down the scenery. Maybe use graphics next time, eh? Also, I could easily tell that the presents had something to do with going into the chimney. I'm so smart.



Game-Play


I found no glitches at all in this game that satisfied me. For all those that know me well - I hate lag so this game didn't make me hate it :)

Also, I liked the amount of action. You were always concentrating or doing something very actiony. I just love an action game, especially one that's packed with it. Only thing bad I have to say was the game-play time was too short which made the game really quick to run through.



Hazards/Traps


In this game, I found that there weren't hazards and traps in every level which I liked because I like a range of levels, not the same thing over and over. The hazards brought out not just the difficulty but the action. The hazards made most levels a multi-task. Getting the presents to the chimney as well as avoiding the obstacles. The placement of the hazards was spot on. Just one fault in your shot, bam - level restart.



Difficulty


I felt that this game had different types of difficulty's each level. The thing that made it most difficult in every level was your projected the items. That was key. If you made the slightest wrong angle then you'd have to restart the level. However, it was also the timing of when you projected it. Too early? Too late? It would cause a level restart. A lot of reasons to re-start a level, don't you think. The amount of times I had to re-start the level...



Puzzles


For starters, I experienced a different range of puzzles. Some were one's where you had to use your head a lot and the other one was where you had to find certain things to complete a level, etc. Some of these puzzles were simple but effective. You know, gave the game more oomph. There were a few that I have seen similar to but they fit the game nicely. None of the puzzles used were similar giving me more of a surprise and challenge. However, if it were pretty much the same, less thinking would have been required. Good job there Epico!



Scenery


Now, the scenery didn't really impress me. As I said in the pre-thoughts I saw that the graphic textures were used on the same thing in every level which made it repetitive. The graphics used suited the game but if they were all self-made it would have fitted decently like two puzzle pieces. Consequently, it made me less attracted as I didn't really feel like you was at a different place as I guess you was supposed to feel. More time on the scenery Epico buddy :)



Creativity


I liked the creativity, loved the concept. Even though it was a simple concept by getting something to another place, it worked because to be honest that's only what presents is about, mainly. Some side quests should have been added to make it feel less repetitive and to make the game-play time longer than it was (As said in the game-play section) Even making a side quest involving collecting things to get on to the next level would have been enough.



Ratings



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Difficulty = ____/_____:
 


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Final score


An outstanding score of... 18/30!




Conclusion


In the end I figure that this game was over a 'good' PPG. I experienced many great aspects of the game that made it quite exceptionable in a way but other aspects let it down.

So, I think this game isn't worthy (Sorry Epico) Although, I’ll remember it always as a good game. I think a few categories let it down but overall: I don't care - I love it!


This was my surprise Christmas Present to Epico for being a really nice friend and for being my best sploder buddy. Merry Christmas Epico!

And Merry Christmas And A Happy New Year to all of you as well if I don't speak to you before them. Enjoy it; hope you get loads of good presents. See ya! ;)