Why Do You All Hate This Game?

Review by thunderleaf on Monday, August 1st 2011
Click to play Impulse: Overboard

Impulse: Overboard is a game created by lcraniuml


I remember testing this. Its a lot different than the first game; it seemed more-puzzle based, so let's see if lcraniuml changed anything.


If you were expecting the same fast-paced and action-based game the first game was, you're completely incorrect. Impulse: Overboard actually requires more thinking and less running for your life blowing up stuff, though there is still some of that in the game. It seemed like lcraniuml swapped the puzzles and action to make the dominant occurrence in the game; the first game had a few puzzles and a lot of action, while this game had the opposite. The gameplay didn't really fit in with the title, because not as much action was required; Impulse: Overboard is still a good game, but it just didn't really connect with the first Impulse, and could've been titled differently.

The action wasn't really as significant and obviously shown as the first Impulse game. The action was a bit subtle, and not like the in-your-face and the hargh-hargh-you-blew-up type of action.Sure, there still was the nitros, running away, and some of the stuff I liked from the first game, but honestly, I think it was overshadowed by the puzzles and challenges.

The puzzles were extremely challenging, and made up for the missing action. For an example, when I first tested the game, it took me 7 minutes to figure out the opening puzzle. The same pretty much went with most of the puzzles, which made Impulse: Overboard like the first game, because you have to keep going and trying over and over until you finally get it... then you mess up again. This is what made me interested in the games that lcraniuml made; they're fresh, new, hard, and you have to try multiple times. This just goes to show you the pure genius that lcranium is. Great job on the puzzles and challenges lcraniuml.

Placement of objects and enemies was great. Although the puzzles and action were significantly adjusted, the placement stayed the same. As I said in the review for Impulse, it seems like lcraniuml planned out everything perfectly and knew every spot you could go. Overall, the placement was amazing.

I honestly didn't really see that much scenery, so I can't really say anything about it. The only thing that popped out at me was the more subtle pink. I think it fit perfectly with the gameplay, because it was more subtle than the first Impulse.

The effort put into this game was obvious. From the thumbnail, you can just tell that he spent a great deal of time constructing the game. He even posted on the forums saying that he spent a hour on the first puzzle. I mean, even if you hate the game, just give it a decent rating, because it stinks when you put a great deal of effort into something and everyone hates it.

Since I'm running out of time, I'm just going to make the conclusion very brief: Great job lcraniuml, keep up the good work, and I hope there's going to be a third game in the Impulse series.



-Great puzzles.

-Good placement.


-Title is a bit misleading; people most likely would've thought this was an action game, because it had Impulse in it.

-Not as much action.


Action: ____.1/_____
Challenge: _____/_____
Effort: _____/_____
Placement: ____.95/_____
Overall: ____.8/_____


Impulse: Overboard Reviewed by thunderleaf on Monday, August 1st 2011. Why Do You All Hate This Game? - A game review written by thunderleaf for the game 'Impulse: Overboard' by lcraniuml. Rating: 4