Another Original Game From The Classic PPG Era
Today I'll be reviewing...
Iridescent by Omega
Type of game:
Ah, another vibrant classic from the summer of 2011, before Geoff threw in graphics, before the Sceptile Mania, before featured PPG's had to be super complex. This game is one of my all time favorites, because it's just fun to play. It has nice scenery and background visuals, which really were aesthetically pleasing for that short period of time around the birth of the game creator.
So where do I start? Do I go with the nice layering and transparency tactics to create a creative and sick backdrop? What about the nice simple, yet fun gameplay that captivated the player? The creativity of the game? Iridescent was just a mind-blowing game for that time, and it was notable feature that left users astounded left and right, because it combined cool gameplay with unknown tactics that were brand-new at the time.
The gameplay was simple, hit blocks to get to another block to add a coin to your queue. At first, the gameplay was challenging and catchy, but after time, Iridescent easily became a playable game. I liked the basic platformer style of the game, which pretty much exposed the great scenery of the game, and it's adventurous journey around the beautiful colors of the map to collect coins.
Iridescent was such a hit for its time, because of it's colorful, yet somewhat serious blocks that created an interesting backdrop. As the player traversed around the map, the player changed colors with parts of the map, which looked really sick. Also, the building blocks of the game were vibrant and nice. Personally, I believe that the bright, fun color choices drew in more players, because most games (respectively) prefer colorful "fun" games such as Iridescent over dark, intense games. The scenery is definitely the greatest part of this game, and many users were so astounded that they tried to recreate their own versions. I'd have to say the scenery is still admired today, with the Sceptile graphics and new realism brought into games, and many game creators actually bank on this game for inspiration.
The overall creativity of Iridescent was pretty much amazing. It was creatively created, fun to play, and was unique. Before Iridescent, pretty much nobody liked to use transparency with colored blocks and pass through layers. I think that Omega genuinely combined a nice art game with a fun little adventure.
So to pretty much to wrap it up, Iridescent is an awesome game from the "Classic PPG Era" as a couple readers and I dubbed it, and it indeed is a classic to be enjoyed, admired, and recreated on this website, and possibly on other sites.
-Aesthetically pleasing to casual gamers
Oh what's this? Is this a walkthrough for this game?!