Is 'Being Ultimate' Ultimate?

Review by trans301 on Friday, April 18th 2014
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Click to play Being Ultimate

Being Ultimate is a game created by radeonz9

There�s a lot to love about �Being Ultimate� by randeonz9, but also a lot to hate. There are things which stand out to the eye as new and innovative, but sometimes those things are the aspects that bring it down.


Pre-thoughts: The game makes a good impression from the very begging, sporting a very impressive, unique backstory. The thumbnail is nice looking, and sets the tone for the entire game, which is after all its job. It certainly drew my attention. Even the comment section points to this game being worth my time playing it before any button has been pressed. Full of encouraging comments, with an incredible story, and having a descriptive thumbnail, this game felt good before the gameplay even began.


Gameplay: The gameplay itself feels fluent and responsive, as do most good physics puzzle games. The character doesn�t move too fast or too slow, and doesn�t jump too high, or not high enough. Everything about the control is nailed in this game. The playing of the game itself consists of a mixture of puzzle-solving and platforming, all the while dodging enemies and taking part in incredible boss battles. Daunting and intimidating, these challenges keep you on your toes and make you unable even to blink or the boss will destroy you, sending you back to the beginning of the level. These boss battles are some of the best I�ve seen in a physics puzzle game to date. Another thing that I loved while playing the game was the level design. Non-linear and puzzling, the levels send the player off in all directions searching for four purple spheres. This departure from linear-based platforming is what makes this game so good: it allows the player to choose how they are going to approach the level, what order to complete the challenges and solve the puzzles in. it makes the player feel in control of the game, and makes them feel accomplished after completing a level. The same can be said for the boss fights: after trying for ten minutes, it was undeniably satisfying to see Breska smash into a wall of spikes. There are a lot of different enemies in �Being Ultimate�, which add to the gameplay significantly. There are some enemies which track the player but can only move through certain platforms, and others that try to carry the player into walls of spikes or other hazards. All in all, the gameplay of �Being Ultimate� really is amazing.

Puzzle: As much as the game is about platforming and dodging enemies, it is certainly about puzzle. In this specific case, most of the puzzle solving comes whenever the player is formulating a plan as to how to advance through a level, or how to defeat a boss. This leads to the puzzles feeling more like they�re part of the game, instead of feeling tacked-on as they do in so many other game. It makes it feel more like a game, and less like a collection of levels. Also, inside the larger puzzle of how to approach a level, there are smaller ones. These range from figuring out how to tackle a boss to using various keys to open specific doors. All of the puzzles contribute to making the game fun to play physically, and mentally. The puzzles are some of the greatest things �Being Utimate� has going for it.


Graphics: The look and feel of the game are good overall, but graphical attention is where the game really falls short of my expectations. For the most part, levels look good, and there�s lot�s of variety to make each level interesting and unique. The creator made great use of the new texture feature in the physics puzzle creator, crafting interesting, beautiful environments. What this level of design and detail means though, is that when something�s done wrong, it stand�s out. In this case, this was the minor hazards of the game, which were textured with a Sploder default sprite. The use of these isn�t necessarily bad, but bad if unnecessary. When all of these beautiful, intricate graphics are present, the default textures stand out like a bull in a china shop. It isn�t a big problem, but it�s one that made the game feel less professional, as if it wasn�t taken seriously.


Difficulty: At first, every single level, every single boss battle in �Being Ultimate� feels insanely difficult. However, as the game is played, for each level, there�s a learning curve. This means that the more you play a specific level, the better you get at it, until you master it. This is true of the boss battles and of there regular platforming levels. What this means is that the game is lot�s of fun to explore, discover, and learn. It�s been a long time since I�ve played another game that did the same thing, where I enjoyed learning how the game worked and felt clever after taking down a boss.


At the end of the day, here are my ratings:


Gameplay - 4.5/5


Puzzle - 5/5


Graphics - 3.5/5


Difficulty - 4.5/5


Game rating: ____/_____
 

In conclusion, this game is definitely worthy of the feature it was given. I love everything from the graphics to the level design.


Thanks for reading! I hope you enjoyed, and I hope you'll check out 'Being Ultimate'. I look forward to seeing radeonz9's future games!


~trans301




 
 


Being Ultimate Reviewed by trans301 on Friday, April 18th 2014. Is 'Being Ultimate' Ultimate? - A game review written by trans301 for the game 'Being Ultimate' by radeonz9. Rating: 5