Donít Let Me Fly Down
Hello there readers! Iíve decided to review again so today Iím going to review a game called Blustery Earth. Well to start off , I donít know parallel but when I saw his game on the featured page , I said wow this must be good. I saw on the thumbnail the player is surrounded by barrels so probably I will have a low health throughout the game (but I may be wrong) and that is like Shayminlordís EGL game One Hit Phil. Wait , I have to find out what the is Blustery and from a dictionary site it told to me that itís ďblowing violent windsĒ. So it kind of puzzled me what does this violent winds have to do with this heck of a game which I think thereís no wind feature on the platformer game.
So I clicked the game , read the description and voilaí it meant that I should leave the Earth (OH No!!). Well I played the game now and started by escaping the first part and I lost a couple of health (this isnít impossible hahah). Now the game began! Itís like some few couple of puzzles at first that requires some extraordinary thinking and thatís pretty good and in the next parts itís a mixture of combat , traps and some boominí hazards. So letís just split up this review and judge it according to its particles.
Letís try to judge the gameplay (I hate judging but here it goes) , this is absolutely one of the weirdest and the most fun game Iíve played. The game is simple looking but it is filled with complexity. Jumping parts , some cute puzzles and some creative parts of the whole game blew it. The game is lengthy(like ten thousand rulers falling from the sky). At first the game is pretty dull and boring but itís pretty amazing as you progress further the game , itís just fantastic. In terms of difficulty , itís difficult like jhell because of the challenges youíll be meeting throughout the game but I like how the sense of challenge is coming in now and then as you move. I like the how the game flows but whatís wrong here is it has some parts which are just a show stopper , it just ruins the show (like the random spikes scattered)but still the gameplay on the long run is smooth and fine.
Puzzles. Tsk tsk , the aspect of this is purely amazing. From the start to the far parts I have gone , itís just well-made. Well what standed out is the first puzzles which is simply unshaped and outside of the box. Itís impossible to survive in the first part if you donít have any idea on how it works and as the game walks in time we get to see puzzles which are good but not great , the first ones were actually the best and well-crafted compared to the ones underground, but still the puzzles did stand-out of this one. And to add , the first parts is composed of puzzles which is creatively made (itís skippable although I donít recommend you doing that).. Again , Itís just simple but creative!
Traps and Hazards. The traps are well made , if you failed to find yourself doing the right thing then you are toasted. The traps are few but hardballs to pass by. And the hazards , itís simply creatively used like the crushers parts although it looks topsy-turvy like a house full of splattered pie. Plus , I like the part where youíll have to jump with the switches which is clean. But nevertheless , the traps still helped to carve the greatness and the fun of this game.
Enemy Placements. Oh my , well the enemies I have encountered are few but they are finely placed. Letís start at the one called ďThe roomĒ , itís just a tsunami of ninjaís meditating drowned from Japans coast. Like you , itís very annoying due to the millions of shurikens aimed at your player but itís a fun part but a little dirty. The next ones Iíve encountered are the thugs , they are just some simple enemies (easy to kill) but the ones who fell from the ladder (if left untouched) , you have to look at that one! My perceptions about the enemies are they help wipe out your little health to give more challenge. The placements , hmmmmm I think this is pretty nice although unclean.
Creativity. This game is creatively made , no doubt. Some parts in this game are unseen and left for you to be seen (nah jk). The bouncy room , the creative puzzles , the cool crushers are some of the things very creatively made. All I could say about this is this game it isnít innovative but itís creative.
First let's get back to the Blustery , I get the story but I don't see the wind. Anyway back the the topic.
The game was just as weird as Slenderman (aside from it being made in November 1) , but this game is awesome. You see the downsides but I think Iíll have to ignore that one because the things that are good just made a good show. A good game , a good show.