This game was originally going to play out like a Classic-ish Sonic game. But I further in development went more for a Modern Sonic (boost formula)-ish feel. Where speed-ish spectacle lasts for around 4-5 seconds, and after that something happens that slows things down a bit in 4-5 seconds. And after that the process repeats again. So yeah, making this game was a pain in the splode, like my previous speedy-based games.[NOTE: In the final level try and destroy the robots as quickly as it is possible. As otherwise, the enemies might get stuck inside tiles (which is a glitch I can't really fix).]