[EGD 11] 1... 2... This Game!

Review by demonxz95 on Sunday, July 16th 2017
Click to play Switch

Switch is a game created by futuremillionare


Hey guys, this is Demonxz95. It's been a while since I made a review. EGD 11 started 5 days ago and now it's time to review all of the game from it. If you don't know what EGD is, then you obviously aren't a member of the Sploder Forums yet. Go ahead and join if you aren't. What are we looking at today? Today, we're looking at a game called "Switch" be two members, Futurmillionare and Jigglypuff12345, a PPG game made for EGD 11.


If you haven't played this game before, let me ask you this: What do you think this game will be about just judging by the thumbnail and the word "Switch"? If you guessed "switching" gravity, then you would be correct. That white square in the thumbnail is our character. The vibrant colors in the thumbnail make it appealing to look at, but don't really involve much with the actual game.

Speaking of which, how does the game look graphically? It looks okay. The green and red platforms with arrows on them are nice to look at, but it seems weird as you will have to backtrack through paths to continue. Green ones can be touched, red ones can't. You have huge red enemies that resemble your square which look quite basic. As someone who can barely draw past basic shapes, I try not to criticize graphics too much so don't take this harshly. While the game admittedly doesn't look fantastic from an aesthetics perspective, what I do have to give it credit for is something that perhaps even the more advanced PPG artists may not known how to make, and that would be the usage of parallax scrolling (If you don't know what that is, look it up, it would take too much time to explain). It's not perfect, but it's the best you can possibly do with Sploder limitations. This definitely brings some points up for me.

The whole concept of the game is using the spacebar to reverse your gravity to avoid obstacles and move on. As someone with a computer that generally runs these Sploder games at a mild, but consistent framerate, you make a lot of tight squeezes in this game, which would be even harder if your computer runs the games perfectly. The boss level in particular is a good example of this, requiring you to take tight squeezes and close calls to beat it. This isn't bad mind you, as final boss levels are intended to be more difficult than the typical boss, but something to note should you get to the boss level. With enough determination, you should be able to, the game isn't very long. Only 5 levels, then the boss, then the outro level. If you're particularly good at gaming on Sploder (for reference, I'm okay at it), then advancing through the game shouldn't take you very long.

Both this game and this review may seem short, but one thing to note. Quality is more important than quantity (unless you're talking about money. In that case, I'd rather have 100 scrunched up dollars than 1 crisp dollar). Would you rather have a short, but high quality game or a longer but mediocre quality game?


This is a fun little game that you may end up enjoying, but I wouldn't say this game is feature worthy. Featuring standards during the EGD period are lower than normal, so this game might get featured for EGD, but I wouldn't feature it outside of EGD. That being said, it's not a bad game and if you enjoyed reading this review, go ahead and try it.

This has been Demonxz95. See you in my next review.