.:|WD|:. The Light On Twilight

Review by jawdatchristophe on Friday, March 18th 2011
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Click to play Twilight

Twilight is a game created by ewitwer

George:"ON!"


I just want to say 2 things before starting this review:


1. It's going to be cyber-bullied by Ewitwer's haters.

2. It's an exception: Only 1/3 levels will be reviewed.


The good thing about being a reviewer is that he can make the good things appear out of bad games, is that he can convince an editor to un-feature a game, is that he can control the universe of game, in a different way of the editor. And that's what I'm gonna do.


Pre-thoughts:

Everyone thinks Ethan is a noob, and I don't think he's a super-mature member either; but it's my job to review games of everyone, because .:|WD|:. Reviews treat everybody the same. We don't care if it's hkzurkal or thrash56, we review.


Review:

Ewitwer is approching, little by little, the very good game. I'm just going to say a small word about level 1 and 3, because they weren't so great, in opposition of level 2.


Level 1:

The scenery is simple, elementary and gave the game it's whole test. You start in a base, no design, no decorations, bad traps, and your quest is to find the crystals. Here, we realize Ethan is trying to imitate the style of games such as Illusion or Pausing Physics. I suggest that you stop doing that. It's time you adopt your own style, because it's your own style that will carry you all the way to perfection through haters and tough life.


Level 2:

Ewitwer built here an astonishing masterpeice using the style of my good friend electronicus.


He first cleverly created a puzzle not to trap the player, but to help him: He gave a torch to the said player and put in front of him a wall of water, which automatically switches the torch of the user to a shield. By doing this, our game maker gave us a split second to have our shields on before the arrow of an Archie comes heading towards us. After passing an army of Archies smartly disposed, Ewitwer gives us 2 choices: Either go heading to a trap, but no one will do that because we see the trap while killing the Archies, or go through a mysterious door. But the solution is to use the wall-sword glitch to find your way out in the cold darkness. Nice touch, Ethan.


Level 3:

Is just a crystal.


Pros:

Level 2's design.

The scenery.


Cons:

Imitating others' styles.

Level 3.


Final scores (/10):

Entertainement: _____/__________
 
Enemies' placement: ________/__________
 
Creativity: ____/__________
 
Design: _______/__________
 
Epicness: _____/__________
 
Overall: ______/__________ or 3.5/______
 

Not the best game, but good. Keep up the nice work, Ethan!


George:"OFF!"

 
 


Twilight Reviewed by jawdatchristophe on Friday, March 18th 2011. .:|WD|:. The Light On Twilight - A game review written by jawdatchristophe for the game 'Twilight' by ewitwer. Rating: 3