The Only Thing That's Distant Is Life...hehehehe

Review by mshaafay on Friday, March 30th 2012
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Click to play Distant Fantasies

Distant Fantasies is a game created by jupiterzcries

Jupiterzcries is known as a cousin of Startrekzooka but however isn't that popular. So I would take a chance into seeing this. Maybe not so distant? But can Review it? Well what do you think I am? A donut?...


Since I am lending him the privilege of reviewing his game, I would have lend me mine to start on a good review. So welcome me! (Mshaafay it is...you dummy!) As we know lots of people are aiming for a feature and I don't think that's news straight from the printer! So it was well expected a good game would arise in it. My thoughts were blank on the click since I had no idea about his skills, good or not, I hadn't had a thought. Was this click worth ~5 bucks~?


(Walks to stage) Ohaider. Imma start the Main part


~Woah!~ Not expected! The start was nice and really got me into the game. A sign of action and health monsters was represented by lava AND a little puzzle represented by a simple grenade in a place who knows what!(All compatible to records.) However, at the first few play moments in the "amusement park", gamers would take Distant Fantasies as a typical puzzle game that goes toward a nice fashion called "Go here, Go there". It didn't last long, though. Now even professionalism can power it, but the amateurish feeling still played its part. Moreover, as the attempt seemed good, it also seemed random. Yes, I said it, it seemed random. However it was still worth playing my 5 bucks. To give out equations, the statement "First Impression=BlowingOut plus Challenge2" is pretty valid xD


~Is that a wall of yellow mud...or gold.~ While I was playing, I didn't get bored up. Gameplay has checked in and it said I wasn't bored up. But I still dismissed the game because I passed so far and lost! Why?! Less health. Some say that a lack of health will make a game better. I disagree. Maybe just a MedKit would raise my bar a bit higher. This would be on my list of drawbacks (writes in list). Now to start up the engine and look on other things, the gameplay was balanced. At first it seemed just some puzzles and weapons to unlock gateways. However, as we progress though the levels of fun, the challenges get more intense than expected. Good Work! Ranging from opening gateways to evil enemies the fun might never stop at a certain point!


~A childish drawing or a MASTERPIECE?~ Let's talk about the art and scenery shall we? Hello, did you hear me? HELLO! We might not have Leo Da Vinci here but get up! Yes I am talking to you! So as we say we may not have Leonardo here but heck, the scenery gave a nice intended feeling. That would add to the list of what put me to enter the amusement park of Distant Fantasies...along with puzzle and challenge, eh? Well it is my review so hell yeah! As I can admit that the scenery was reasonable, I feel he could have done more. Yes I said more. NO NEED FOR IMPROVEMENT? What a foul statement that is! Instead of letting a ladder stay there floating in the air, he could've made it to resemble a tree. Agreed? Well, anyway, it is my review so your opinion doesn't matter >:D


~How heavy is the game?~ You do know that something hard, stiff, rough and painful is difficult to carry? Same with a game. To answer a question to what is this games difficulty, I'd say it was quite easy. Traps were there but not much in my point of view, So moving through game I did enjoy it and it was a shiny gold with a cool screen and....Where was I? Oh yeah, about the difficulty, there isn't much to say. I would conclude how he set up traps, usually lava pits and turrets. On second though it had something usually good game makers don't usually put in their games: "Defeat the Enemies". That gave a splendid boost in the difficulty.


~Where does my floor go? On the sky?~ I doubt! Ok we all know that placement is one of the most important factors in a game. That is basically common sense, dude. So how about recollecting what we place..enemies, goals, traps, blocks..ok that should be it. Enemies? There were less, not much. It was place in reasonable places which however didn't enforce move excitement...sadly.There were those natives, thugs and so on. Goals? Are you kidding me? The goals were the enemies and the placement was not built for excitement. If you ever consider using them to win a contest of the best kill, you might lose. It was pretty easy (and I give last place prize). Traps? They outdid it. It wasn't much but yet it came at the most unexpected times, out of no where. This is raising my bar! LUCKY JUPITER! The traps saved you. Blocks? Now don't get me there...


~Overall!~ You might say to stop this review and that I have said enough. Good News: I have! Bad News: I have to stop torturing you! Distant Fantasies.....Average! Like a normal game but I can say more improvement will lead to a better success!


Ratings....and you know


OH just read unless you want to throw me into a Fantasy =D


Ah. Ratings


-Intention- 8/10

-Gameplay- 7/10

-Placement- 8.5/10

-Effort- 3/5


Downgrades and Upgrades!


ADVANTAGE:

-Traps

-Difficulty

-Challenge


DISADVANTAGE:

-Effort was less

-Enemy Placement


AM I A DONUT? NO! Because I did review this game!

 
 


Distant Fantasies Reviewed by mshaafay on Friday, March 30th 2012. The Only Thing That's Distant Is Life...hehehehe - A game review written by mshaafay for the game 'Distant Fantasies' by jupiterzcries. Rating: 4