[BHR] CRISIS I
Review #32
Background on the Creator & Opening Segment
Wow! It sure has been a while since I last reviewed a game for the BHR. I’m starting to review again so look for new BHR reviews regularly. I will be reviewing CRISIS I by zinc. It was requested in the BHR thread in the Sploder Forums. I know zinc from the Sploder Forums but I never really played any of his games. This is my first.
My Experience
CRISIS I started very uniquely. There is a ladder leading into the unknown and a purple key door right below you. The traps and puzzles soon caught my eye. I have never seen such traps yet. Well, I guess I will be seeing many more unique traps on the Platformer due to the new updates. As I tried to progress further in CRISIS I, I soon found out that progressing wasn’t too difficult. The traps at the beginning were easy enough to avoid and the enemies weren’t too powerful. When I feel in one of the traps in CRISIS I, I was able to wall climb out without wasting a sing bit of health. This is because waiting at the bottom of the one way door are spike blocks. As you probably know, if you don’t move when you land on a spike block, it can’t cause any damage. This is something I would fix and replace with lava or a tunnel end piece. I do like zinc’s new trap idea but I feel it could be expanded on and made better.
Entertainment & Creativity
In terms of entertainment, CRISIS I delivers the package. CRISIS I is original and “Fun for the whole family” as they say. Although CRISIS I is original and creative, I wish it would include more traps and puzzles that require thinking, luck and quick decisions. If zinc incorporated more challenges in CRISIS I, it would say just how great of a game creator zinc is. I dislike the repetitiveness of this game. The constant purple theme adds to this sense of repetitiveness.
Scenery & Enemy Placement
CRISIS I had a very creative theme; dark purple. I loved the color scheme zinc used with this game. Enemies were placed with care and caution. I couldn’t ask for better enemy placement. This game involved many of the new enemies that were added to the game greater a couple updates ago. I must say, though, that the minions that zinc placed should be replaced with different enemies. Minions kick you if you get too close and if you are climbing up a ladder at the time that minions are trying to kick you, you’d better be prepared to fight back on the ladder.
Epicness
This game is pretty epic. You can instantly tell this is a unique game by the color scheme used in CRISIS I. You may have noticed that I keep referring to the color of this game. That is because of its different and exciting feel. Purple draws me into the game and it looks great on a thumbnail image.
Description Given
“A very creative game i must say”
Pros & Cons
Pros
-Nice Purple Scenery Theme
-Very Entertaining
-Many New Traps/Puzzles
Cons
-Not Many New Scenery Items, Concepts or Decorations
-Too Short
Suggestions
Although I love the color purple, it can get pretty repetitive after a while. Change the color scheme up with different sections and rooms throughout the game. I would also focus more on adding more alternative paths that are either dead ends or lead to game objectives. This brings me to the final suggestion; game objectives. The current game objective is to destroy the enemies. This is a very dull objective in my opinion and should be replaced by new ones.
Ratings (Out of 5)
Overall: 3/5
Information
Game Type: Platformer
Requested?: Yes
Date Created: Saturday February 26th, 2011
Mission Type: Destroy the Enemies (7)
Difficulty Provided: 7/10
My Final Burn
I’d like to congratulate zinc for making a great first impression on me. He has the skills to create even more elaborate games hopefully taking into account my previous suggestions and ratings.
This has been a BHR.