Legend Speaks Of A Boy Who Will Slain The Five Deities To Possess The Power Of The Gods..

Review by startrekzooka on Thursday, August 21st 2014
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Click to play League of Deities

League of Deities is a game created by rocketeer

Ah, so you are here to witness the current display of my yet magnificent and salubrious review. Hmm, the title is a bit too lengthwise for my expertise, don't you think?

Come forth, little one. Do not be afraid for the seat is thirsty and needs the warmest of comfort. You do acknowledge that you left your necklace on the footpath the other day, and I happen to just find it there with the slightest of breeze hoping to rust its bones.

Haha, it's a funny thing actually. I too happen to come across a necklace in my days of youth. Well, it wasn't exactly a necklace. It was more of an amulet. An amulet that bears the color of gold and is unique in its own way. Nonetheless, it wasn't just an ordinary amulet. It was a golden mystical amulet. The one I sought for to gain the Emperor's satisfaction in debt to withstand the Power Of The Gods. My boy, children these days ardent for such desperate glory or riches or tales of old where people travel hostile and harsh lands with the hardest strain of effort because for shall you ever know, that this is only the beginning.



The League Of Deities

Rocketeer



Note: I know I should have been working on the EGD reviews but considering I promised Rocketeer a review of this game nearly two years prior in one of my old reviewing centres, I've pretty much decided to get this out of the way for the meantime. Oh and expect a bit of rustiness here and there considering this is my first review in over eighteen months, so yeah, go figure.




Introduction


Have you guys ever heard of Rocketeer? The guy who makes all of the 'League Of Deities' games and another game out of the flesh called 'Tyrant'?

Well, now you're looking at him. Everyone say hello to Rocketeer, he's never been on the forums very often therefore his time here has been pretty vague with everything that's been coming across, but of course, his games could potentially change that course. The reason I selected this game was because of how this appeared in one of my old reviewer stations back in 2012. Back then, it was like barely six months old and was already growing its first tooth. Now that it's almost two years old, it's already starting to walk and I really can't have that while the summer sun is going to die out when I can't do anything about it.

Which is also why I've decided to come back to the worktop and start typing. My colleagues will be like 'Welcome back, Startrekzooka' and I'll be like 'Alright, thanks X and Y' and the whole thing starts again like a cycle while I drift off from my workchair for another year or so.

Anyway, that's that. I already introduced you to the creator of the game. My biscuits in the microwave are nearly hitting its centigrade, and I need to get this review done fairly fast. Fetch me that pen, will you? It's by the dusty bookshelf beside the backdoor. If I stand corrected by far, things are going to get rather hot. On to the review!




Review


And I thought I was the only one who initially thought that the gameplay wasn't going to taste very well with flavor. Without a doubt, the gameplay was honestly reasonably proficient. With it included was the chocolate icing of a more 'open world' feeling somewhat able to manipulate the player into falling into the hope that it is your regular 'sandbox' game. So came with it a handful of bewildering paths that force you to be reminded of the famous poem 'The Road Not Taken' by Robert Frost with nothing to break the barrier of the inevitable. With measures to ignite the bonds, there you have it. 'Two roads diverged into a yellow road and sorry I could not travel both and be one traveller, long I stood and looked down one as far as I could....' yada yada. Though without the slightest of doubt, the fact that there are a various of paths to split your course throughout the game hands down is what I admired as an aspect of the gameplay.



Heck, the only thing that rose its own perplexity was how it was confusing and rather difficult, as if you have to travel the land and find which path is next and so on. The sequence you choose is fairly laborious; along with a handful of foes along the way to ambush you, substantially lower your health and slower your path, therefore I couldn't have expected the difficulty to be quite consuming in its right. If Rocketeer sure enough placed a few more health along the way, then the difficulty wouldn't strain the impact of the game. I mean, nobody have even completed the game apart from Rocketeer as of late even to this day therefore that goes to show that the game is highly unlikely to complete, raising the difficulty to a whole new level. Yet again, we really can't have loose ends. Though this only gives an unadequate smell to the cake, there is always still room for improvement.



Suffice to say that the scenery was relatively very wholesome. Imagine you were a game critic and this was a videogame, you wouldn't turn away from how the scenery played a fairly intense contribution to the game. I admirably enjoyed how Rocketeer gave a freely plausible mix of bushes and backwalls which gives us a strong sense of how to relate to the alluring and overwhelming environment. If you ever played Jak and Daxter: The Precursor Legacy, then you would know the scenery can bring excitement and joy to the player, allowing him or her to progress further in the game. With it was the lighting of the game which is also how Rocketeer blended the balance with a bunch of torches to enlighten your path among caves and other very unilluminated areas. You name it. The fact that Rocketeer added a great deal of scenery goes to show much passion and effort he put in for the game. Well done on it, man.



Another thing. Did Rocketeer mention puzzles? Well, from what I've seen while staging my profound movements into the game, I haven't found anything that was very complex when it came to switches. Though there was this fascinating feature that Rocketeer had in mind for. How Rocketeer added a trickle of invisible switches here and there to pressurise one tile after another as of you were using a pump to ignite a fuse. With it was the overwhelming perplexity to comprehend with which tile was detonated or which cIoser was sealed. The idea behind the works after all was a more of a 'sandbox' type of game therefore nonetheless, there's bound to be confusion in choosing which path symbols the right lead.

If I had no choice to mention how puzzling it was, there you have it. There was also a tad bit of switches to look out for here and there, which aren't really to its most appreciative extent other than opening or closing doors or forming your own path. It wasn't quite common to be honest, but because Rocketeer had other aspects in mind such as the scenery or placement, I wouldn't embrace the courtesy to strain him further.



Ever had to refurbish your house here and again because of the fact that you have a guest coming to your house at say, seven or eight o clock at night? Quite stressful to figure out 'where should your bookshelf go?' and all that. Well with this game, Rocketeer had it all laid out. The fact that he tampered the environment with an amountful of bushes overlapping one another or a fountain to enlighten your mood wherever the desired path flourishes, goes to show the slightest of impact that Rocketeer sorted out in the game. But what about enemies? Well, my friend. That's another question I really wouldn't go for. What Rocketeer prescribed in the game for us were a gathering of thors and archers to substantially diminish your heath until you're almost completely done for. As I've mentioned with regards to the difficulty earlier, you really have to guard yourself which is one compulsory precaution before you fall in an ambush and die. I mean, turrets and thors. That brought my health down by a longshot in the first level, only to find that pace took an effort on my side to take the climb and reach the next tile. It's like Lord of the Rings and you've placed yourself in Frodo's shoes. An innocent young fellow where situations like these involves him to take the run before the orcs ambush him and hold him captive for the possession of the One Ring. Like I mentioned earlier, if Rocketeer placed a considerably amount of health throughout the game in the most justified spots, then the placement altogether would be thorough without a doubt.



Oh, did I mention traps? My apologies, heh heh. Must've drifted off there. Heck, you know me haha. Yet, we're literally talking about traps here. I didn't come across a variable of traps as of late though there were generally times where the large tiles were somewhat placed in the manner similar to a colossal ditch and you have to suffer a bunch of stupendous attempts to bring yourself up. That may seem elementary, my dear Watson but did I ever mention the influence of turrets, snarleys and thors which will undeniably cripple the most formidable whit to your demise.

Nonetheless, there are other things you have to watch out for. Snarleys on weak blocks, as if you never had it coming and Archers to precipitate your path. You have powerups, that's a start which might eliminate the most overwhelming obstacles or traps of your course. Other than that, there weren't a plentiful of traps to keep your eagle eyes open for, though some of them can be quite unexpected, if not but fairly frustrating.



Alright; with pace starting to form a cripple on my right angle, let's get this over with. After that, you guys can head home while I send in my work to the other typewriters and see what they think. For now, enjoy the cheesecake, the strawberry biscuits and the coffee if you haven't already.





Pros


Tremendous gameplay


Acknowledgable scenery


Fairly fun and likeable



Cons


Lack of Traps, with frustration tampering the corners.


Puzzles if they were, they probably weren't. It was somewhat lenient towards being more complex and confusing with regards to locating your own path. Though without a doubt, it needs more puzzles to fill in the gaps.


Placement is a bit of both. It can be used in a fairly admirable way with eyes towards the scenery where the bushes, torches and trees were placed perfectly. The use of enemies such as thors or snarleys narrowed the score down by that quarter of a mile though.





Ratings


Creativity: ____/_____
 

-The game overall was fairly creative. Rocketeer made sure that it had that 'adventure' type feeling here and there to keep you going which I certainly enjoyed throughout. A great balance of different colored tiles and scenery raised it pretty equal in that sense by a longshot.


Entertainment: ___/_____
 

The aspect of fun and excitement undeniably had its own echo right through. You're talking about how you had a consistent amount of powerups to allow for continual progression, which allowed for the atmosphere of desire and pleasure throughout. The scenery gave it a gain of more likeness in its occasion which I strongly adored to be honest. In its possession, I seriously doubt you can have a more likeable 'free-roam' type of game that this one.


Difficulty: __/_____
 

-This takes into account the lack of healthpacks and frustrating traps Rocketeer had in mind for. It wasn't too bad, but this goes to show the room of improvement that Rocketeer has to fill in to give us a more open opinion. Heck, not that many got far into the game to be honest.


Storyline: _____/_____
 

-The storyline honestly had it going. It fitted perfectly with the gameplay and the scenery, with the most imposing regards to travel the 'harsh and hostile lands' to gain possession of the Golden Mystical Amulet. It has a pleasant ring to it, don't you think?


Overall Rating: _______/__________
 


Conclusion


Well, looks like it's time for you guys to head home now. Sure we've had our moments and of course, the cake. Who could forget the cake? Go ahead. There's only one piece left. Heck in all seriousness though, this game had somewhat a strong grasp on creativity to be honest. It was fairly addictive, the scenery was comparatively alluring, also with the strongest regards to how it was made puzzling as if you had to dash through corners before you fall into a well of your own demise. The one thing that needed to push the gears was the difficulty. I mean, it was extremely hard at times and time consuming to make the right decision here and there while your projected course gets ambushed by a group of thugs. If Rocketeer gave it in for more health, (powerups are already somewhat thorough in my book so no need to get that checked) then I would be more impressed to get that picture taken.



So, is this game feature worthy?


Feature worthy, you say? Yeah, I would say by the skin of its teeth. Nah, I'd give it all there. Rocketeer placed in a decent amount of effort in this game with taints of fascinating scenery and a 'sandbox' aspect here and there therefore really as a reviewer, this game honestly deserves more adequate praise in my book. ;)

But heck, don't praise me. I didn't make the game. Praise Rocketeer.



With regards,

Startrekzooka.

(Yeah; I'll be working with the EGD reviews, bear with me for one second.)








 
 


League of Deities Reviewed by startrekzooka on Thursday, August 21st 2014. Legend Speaks Of A Boy Who Will Slain The Five Deities To Possess The Power Of The Gods.. - A game review written by startrekzooka for the game 'League of Deities' by rocketeer. Rating: 3.5