[BER] You Can Be My Guide...

Review by tumeke on Saturday, July 23rd 2011
...
Click to play Guidence

Guidence is a game created by sack

Guidance by Sack.


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Review:

I loved the block-placement in Guidance, it reflected the way Sack likes his games to look; clean and sharp. But although he did this well, he didn't use the ramp tile often enough for my liking of sack, because it usually shows the way that likes to also round things over, cover things up. But, yes he did use the ramp where it would look best so I'll give him praise for that. Now the other thing was the background, where was the background? I mean, I know it adds lag and lots of your time is welled-up into a big to do this, but it shows how much effort you put into the game, I'm in no way saying that he didn't put effort into the game, just saying that could have been a little bit move to it. OK, so now I've got the background sussed, it's the length of the last level that worries me, level 4 has 100 blocks, 150 most and like 5 enemies. I know the last level is supposed to be hard, and it is, but it was just so easy to jump the enemies and go into winning-the-game-screen.


Puzzles in Guidance? Meh, not many if any. They were there, but they weren't, because I never really noticed them, to be really honest, I don't think that I really ever notice puzzles, because most of them I get confused with traps. Eg: I'm playing my game, oh look a lava puzzle, but the lava is in the air and I have to find something in it, but is it a puzzle or a trap?! Yep, that is what will happen 90% of the time for me, and I found a few original puzzles and traps in here aswell. OK, to be praising your puzzles, I will just say that I love the one on level 2 and one of the ones on level 3 :P, that's cos I can't really waste a line explaining exactly one trap/puzzle. Anyway, the puzzle score will be high with a boost for originality for being so good with making your own puzzles/traps.


Enemies and hazards were extremely plentiful, but not so beautifully placed in Guidance, because as I might have already said, I actually evaded a good 80% of the enemies and the 20% I might have only half killed, but atleast I managed to kill the saurai completely at the end. I did not endevour on a mission to see traps because I have already listed them in the puzzles area/subject, but other than that I really have nothing to add, other thatn the enemies could have been better placed, but they were OK.


Scores:

Puzzles/traps: 4/5

Block placement: 3.5/5

Enemies and Hazards: 3/5

Originality: 4/5

Overall: 3.5


A nice RPFG, I must say, but not perfect and could have done with a little more work. But you extremely well to earn you score and I can say that Guidance was wonderful.