The King Bites The Dust

Review by magmatar on Monday, August 26th 2013
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Click to play Saving King Edward

Saving King Edward is a game created by mat7772

Game: Saving King Edward


Game Creator: Mat7772


Game Reviewer: Magmatar


INTRODUCTION

Hey guys! Its me, Magmatar, writing his SECOND review for the chance to get the glorius power, reviewer. A reviewer is not an easy thing to get. You need to show consistency throughout writing a review, a good game, a knollegable person. Now lets go to the prethoughs to see what I think of this game.


Pre-Thoughts

“Saving Kind Edward” is my favorite game of all time. It has dramatic seens, epic proportions, boss battles, everything. So this review should be pretty easy to start out with, so lets start shall we?


REVIEW

Firstly, I am going to talk about flow and difficulty. The difficulty of this game is high. (Rated 10 specifically.) I have never beat a real game by a real game creator, which happens to be my favorite, Matty, the creator of this game as shown above. It has very difficult parts. Some even include items not used much (grapples, crates et.) which makes the game fun and original. The thing that amazed me the most about this game is that once you got the hang of it, it wasn’t that tough. All in all, the difficulty was just right, earning it a high rating. Now I am going to talk about the flow. The flow in this game was half tremendous, and half agitating. There was one really hard part that just broke your momentum, (In this case flow.) and the flow was off. The score isn’t nearly as high as the difficulty, it will show a fair score in my opinion. Now lets move it on shant we?


Secondly, I am going to talk about the scenery in the game. I was flabbergasted. FLABBERGASTED, by the scenery in this game. It showed consistency all throughout the beast of the game. Matty made perfect houses decorated perfectly, while making sure the traps were as artsy. I am surprised anyone could do this much without graphics. Since Matty made a village, and mountains in this game it had to have caused her a lot of work to do so. I am just going to list how I feel about it before I get repetitive. This game featured high senquenced art, making it fun to play and look at, while making everything else in the game just as artistic. I applaud Matty for that. Im going to tell you right here, right now. This score is a 5/5 by FAR. Lets move on categories, to the best one of all, the ga-


Next up is the GAMEPLAY. The gameplay in this was truly marvelous. It featured epic scenery, boss battles galore, fantastic traps, and yours truly, epic proportions. It had villages and action-sequenced material throughout the beginning, the climax, and the end. It showed 10 levels. Making three of the levels non-gameplay, and seven of them hardcore, epic gameplay. The thing I LOVE about this game is the boss battles. The boss battles were fun in the game. It showed Kikuchiyo’s, and a Fire Troll at the end of the game. And if even THAT wasn’t enough for you, it even had unoriginal traps. Not puzzles, but traps. Lastly, I would like to say that the whole game was just a wheel of traps, different each and every time. It showed roleplay in it as well. So, overall the game was an action machine which wasn’t confusing at ALL IMAO. As much I would like to stay on this category, I need to change them.


Fourthly, I am going to talk about the placement in the game. The placement was incredible. Purely incredible. Why? Because I said and the fact that the whole game was placed where it should be. How do I know that? GET OFF MY BACK RUFFIAN. Sorry there. But this game featured greatly placed scenery. It placed the traps well, the enemies well, the villages well, and the other buildings that occurred in the game. I hate to say this but there isn’t much more to say about this. Matty made and placed EVERYTHING in the game in order. Making sure it wasn’t jumbled all over the placed. He paced things out, which is hard to do in a game that good. What time is it? SWITCHING CATEGORY TIME!!


The last thing I’ll be talking to you about is the enemies. The enemies in the game was SPECTACULAR. Matty placed enemies in the right spots, he made sure they weren’t to difficult like all the noobie games you see in “Newest”. Even at the end Matty didn’t get restless with the enemies. He made the enemies fit well in the area they were in the game and he also made sure that every single enemy had the right difficulty in order to be placed there. I can tell Mat took his time on figuring out where to pt certain enemies, and if they were great in the situation. It was VERY, VERY well executed on Matty’s part. So in all, the enemies were perfect in each and every aspect in the game. Job well done Mat, job well done. Now, lets head on down to the PROS AND CONS!


Pros:

-Placement

-Enemies

-Scenery

-Traps


Cons:


No cons in this game. WOOT WOOT.


Scores:

Placement: 10/10 Mat did a tremendous job in this category.

Execution 9.9/10 Perfectly executed. But he could have done a wince better I thought.

Enemies: 10/10 Matty placed the enemies where they had to be.

Gameplay: 9.8/10 So close to being a 10! Mat just put a trap in there that didn’t fit in very well.


OVERALL: 9.7/10 It wasn’t the perfect game knowing that no game is perfect. Even in the world nothing’s perfect, and no game made, or ever will be made, will be perfect. A 9.7 is what I feel is the right rating.


Bye guys! I hope you enjoyed my review! Smell ‘yall later!


 
 


Saving King Edward Reviewed by magmatar on Monday, August 26th 2013. The King Bites The Dust - A game review written by magmatar for the game 'Saving King Edward' by mat7772. Rating: 0.5